“…These findings were later replicated by Hoon and Dymond (2013), who found that, once established in accordance with contextual cues, preferences could also be reversed by further training. Another study found that, when subjects were exposed to different payout probabilities in slot machines (i.e., one high and one low probability), in later trials, the subjects tended to prefer slot machines according to trained relations with stimuli presented together with the machines (i.e., nonsense syllables that had been matched through training; Dymond, McCann, Griffiths, Cox, & Crocker, 2012), despite non-reinforcement or equal probabilities of wins. These findings underscore how prior experiences, rather than reward frequencies, may impact the characteristics of the gambling behavior and, in all, contribute to an insensitivity of actual reinforcement contingencies.…”