2021
DOI: 10.1016/j.jobcr.2021.06.002
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Emerging simulation technologies in global craniofacial surgical training

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Cited by 19 publications
(17 citation statements)
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References 115 publications
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“…By providing incentive, score or feedback of trainees performance, it will encourage them throughout the training session to get involved and commit to the training task (Bracq et al 2021 ). For example, Mehrotra and Markus ( 2021b ) report on serious games and provide example of Kahoot® which the game had a time limits and provided score based on students’ performance. The result of the analysis indicated that by creating competitive environment, it resulted in learning gains and high participant satisfaction.…”
Section: Requirements For Validationmentioning
confidence: 99%
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“…By providing incentive, score or feedback of trainees performance, it will encourage them throughout the training session to get involved and commit to the training task (Bracq et al 2021 ). For example, Mehrotra and Markus ( 2021b ) report on serious games and provide example of Kahoot® which the game had a time limits and provided score based on students’ performance. The result of the analysis indicated that by creating competitive environment, it resulted in learning gains and high participant satisfaction.…”
Section: Requirements For Validationmentioning
confidence: 99%
“…Over the last decades, computer-assisted training has gained significant momentum (Jou and Wang 2012 ). More specifically, technology-mediated learning has become increasingly popular among high-risk industries such as defense, aviation and medicine (Mehrotra and Markus 2021a ). In the field of health, technology-mediated learning has been defined as the learning platform in which participants’ interaction with other participants, objects within the environment or educator is mediated through technology (Alavi and Leidner 2001 ) which allows learners to repeatedly practice without the risk of error causing detrimental effects in an actual patient while enhancing their clinical skills and efficiency.…”
Section: Introductionmentioning
confidence: 99%
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“…In a study by Stefanidis D. et al, 2013, it was mentioned that there were no differences in the perceived similarity to live-patient surgery in a study on pigs and human cadaver material [15]. Activities, including VR-tech, augmented reality (AR), 3D printing of models, and cadavers nowadays in the educational process, open new vistas in manual-skills shaping [16,17]. However, in the dentistry section there is lack of such studies-there are no results at PubMed when searching for "inferior alveolar nerve blockage AND stress AND dentist", "inferior alveolar nerve blockage AND cadaver AND training", and "inferior alveolar nerve blockage AND cadaver AND phantoms".…”
Section: Introductionmentioning
confidence: 99%
“…Thus, interactive VR systems which provide a full field of view (e.g., head-mounted displays, CAVEs, or 360 VR theatres) are referred to as fully immersive VR, whereas those with limited fields of view (such as desktop VR) are categorized as semi-immersive VR. However, both types of VR systems are currently used to train workers/ personnel, particularly in operations that are too dangerous, impractical, or costly to achieve via real-world/field training (Tichon and Burgess-Limerick, 2011;Bielsa, 2021;Mehrotra and Markus, 2021). For example, VR technology has long been used to train military and civilian pilots for high-risk scenarios in a safe physical environment (Honey et al, 2009;Schmitt et al, 2012).…”
Section: Introductionmentioning
confidence: 99%