2019
DOI: 10.1109/access.2019.2953882
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Emotion Interaction Recognition Based on Deep Adversarial Network in Interactive Design for Intelligent Robot

Abstract: Augmented Reality devices (AR), virtual reality devices (VR), are changing our lives and it is critical to provide intelligent interaction and improve the user's intelligent interactive experience. When artificial intelligence is introduced into Intelligent interaction emotion classification or semantic segmentation and other tasks, it requires professional knowledge to manually label images sample. To address the problem of scarcity of labeled data in emotion classification, an improved classification method … Show more

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Cited by 10 publications
(5 citation statements)
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“…Predicting how art design will evolve and how intelligent elements will influence it is also important. Reference [28] compares the design of contemporary new media art with those of historic virtual art from the viewpoints of artistic aesthetics and creative expression. There is a comparison between conventional and virtual reality art in reference [29].…”
Section: Introductionmentioning
confidence: 99%
“…Predicting how art design will evolve and how intelligent elements will influence it is also important. Reference [28] compares the design of contemporary new media art with those of historic virtual art from the viewpoints of artistic aesthetics and creative expression. There is a comparison between conventional and virtual reality art in reference [29].…”
Section: Introductionmentioning
confidence: 99%
“…Since its introduction in 2014, GAN [17] continues to attract growing interests in the deep learning community and has been applied to various domains such as computer vision [28]- [33], natural language processing [34], [35], time series synthesis [36], [37], and semantic segmentation [38], [39]. Specifically, GAN has shown significant recent success in the field of computer vision on a variety of tasks such as image generation [28], [29], image to image translation [30], [31], and image super-resolution [32], [33].…”
Section: A Generative Adversarial Networkmentioning
confidence: 99%
“…Various intelligent algorithms are often used in emotion analysis and other fields [ 16 18 ]. The core idea of used USVM is as follows: first, the original unbalanced data are divided into three areas: support vector area (SV), majority class nonsupport vector area (MNSV), and minority class nonsupport vector area (FNSV) according to the location.…”
Section: Introductionmentioning
confidence: 99%