Emotional design is an important development trend of interaction design. Emotional design in products plays a key role in enhancing user experience and inducing user emotional resonance. In recent years, based on the user's emotional experience, the design concept of strengthening product emotional design has become a new direction for most designers to improve their design thinking. In the emotional interaction design, the machine needs to capture the user's key information in real time, recognize the user's emotional state, and use a variety of clues to finally determine the appropriate user model. Based on this background, this research uses a deep learning mechanism for more accurate and effective emotion recognition, thereby optimizing the design of the interactive system and improving the user experience. First of all, this research discusses how to use user characteristics such as speech, facial expression, video, heartbeat, etc., to make machines more accurately recognize human emotions. Through the analysis of various characteristics, the speech is selected as the experimental material. Second, a speech-based emotion recognition method is proposed. The mel-Frequency cepstral coefficient (MFCC) of the speech signal is used as the input of the improved long and short-term memory network (ILSTM). To ensure the integrity of the information and the accuracy of the output at the next moment, ILSTM makes peephole connections in the forget gate and input gate of LSTM, and adds the unit state as input data to the threshold layer. The emotional features obtained by ILSTM are input into the attention layer, and the self-attention mechanism is used to calculate the weight of each frame of speech signal. The speech features with higher weights are used to distinguish different emotions and complete the emotion recognition of the speech signal. Experiments on the EMO-DB and CASIA datasets verify the effectiveness of the model for emotion recognition. Finally, the feasibility of emotional interaction system design is discussed.
With the development of virtual reality and digital reconstruction technology, digital museums have been widely promoted in various cities. Digital museums offer new ways to display and disseminate cultural heritage. It allows remote users to autonomously browse displays in a physical museum environment in a digital space. It is also possible to reproduce the lost heritage through digital reconstruction and restoration, so as to digitally present tangible cultural heritage and intangible cultural heritage to the public. However, the user’s experience of using digital museums has not been fully and deeply studied at present. In this study, the user’s experience evaluation data of digital museum are classified and processed, so as to analyze the user’s emotional trend towards the museum. Considering that the user’s evaluation data are unbalanced data, this study uses an unbalanced support vector machine (USVM) in the classification of user evaluation data. The main idea of this method is that the boundary of the support vector is continuously shifted to the majority class by repeatedly oversampling some support vectors until the real support vector samples are found. The experimental results show that the classification obtained by the used USVM has a good practical reference value. Based on the classification results of the evaluation data, the construction of the digital museum can be further guided and maintained, thereby improving the user experience satisfaction of the museum. This research will make an important contribution to the construction of the museum and the inheritance of culture.
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