2022
DOI: 10.17083/ijsg.v9i2.486
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Empirical Study of Adaptive Serious Games in Enhancing Learning Outcome

Abstract: Use of serious games to teach concepts of various important topics including Cybersecurity is growing. A figure of merit for the serious games could be learning outcome and user experience(UX). With enhanced learning outcome and user experience, the player is likely to favourably rate a game. The organisation supporting such games would also benefit from such efficient training process.We report an empirical comparison of two cybersecurity games namely ; Use of Firewalls for network protection and concepts of … Show more

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Cited by 9 publications
(9 citation statements)
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“…Consequently, developing critical thinking inside teams reduces conflicts, drives deeper communication regarding decision making and allows a better team cohesion and effectiveness. It enables employees to work effectively with others, adapt to new challenges, and contribute positively to the organization’s culture ( Haselberger et al, 2012 ; Gaurav et al, 2022 ). It enhances communication inside the team and fosters individual learning effectiveness ( Boyd and Fales, 1983 ).…”
Section: Discussionmentioning
confidence: 99%
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“…Consequently, developing critical thinking inside teams reduces conflicts, drives deeper communication regarding decision making and allows a better team cohesion and effectiveness. It enables employees to work effectively with others, adapt to new challenges, and contribute positively to the organization’s culture ( Haselberger et al, 2012 ; Gaurav et al, 2022 ). It enhances communication inside the team and fosters individual learning effectiveness ( Boyd and Fales, 1983 ).…”
Section: Discussionmentioning
confidence: 99%
“…In the OBE learning context soft skills are course outcomes enabling students to choose, adapt, and apply other skills to a variety of situations and across several social situations ( Haselberger et al, 2012 ; Gaurav et al, 2022 ). As we mentioned above there is no unique style of teaching or assessment is an OBE learning process.…”
Section: Literature Reviewmentioning
confidence: 99%
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“…Knowledge acquisition in serious games is tied to the game's progression and students' experiential and instrumental attitudes (Rosenthal & Ratan, 2022). They provide valuable learning alternatives, fostering cognitive skills like attention, perception, creativity, and abstract thinking (Zhonggen, 2019;Gaurav, Kaushik, Supraja, Yadav, Gupta & Chaturvedi, 2022). Serious games effectively foster and strengthen essential learning skills, including mathematical and logical reasoning abilities among high school students (Sánchez & Lara, 2021).…”
Section: Introductionmentioning
confidence: 99%