2011
DOI: 10.1007/978-3-642-25090-3_10
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Energy-Based Pose Unfolding and Interpolation for 3D Articulated Characters

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Cited by 4 publications
(5 citation statements)
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“…Relation to Previous Work Wang and Komura [23] also use a repulsive energy function to do motion planning between distant postures. Our energy function is an augmented version of theirs.…”
Section: Discussion and Limitationsmentioning
confidence: 99%
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“…Relation to Previous Work Wang and Komura [23] also use a repulsive energy function to do motion planning between distant postures. Our energy function is an augmented version of theirs.…”
Section: Discussion and Limitationsmentioning
confidence: 99%
“…The most similar work to ours is [23], which uses linkage unfolding to plan the motions. However, their method is solely based on linkage folding/unfolding.…”
Section: Path-planning Of Close Interactionsmentioning
confidence: 99%
See 1 more Smart Citation
“…In-between motion synthesis can be regarded as motion planning [Arikan and Forsyth 2002;Beaudoin et al 2008;Levine et al 2012;Safonova and Hodgins 2007;Wang and Komura 2011;Wang et al 2013], which solves complex optimization problems with various constraints. Data-driven methods are faster and produce more natural motions by searching in structured data, such as motion graphs [Kovar et al 2008;Min and Chai 2012;Shen et al 2017], but there is a trade-off between the diversity of animation and the space complexity.…”
Section: Related Work 21 In-between Motion Generationmentioning
confidence: 99%
“…Existing methods formulate in-between motions in various fashions. In the early days, in-between motions were often formulated as a motion planning problem [Arikan and Forsyth 2002;Beaudoin et al 2008;Levine et al 2012;Safonova and Hodgins 2007;Wang and Komura 2011], where fairly sophisticated motions can be synthesized. Complex optimization problems [Chai and Hodgins 2007] are formed with respect to various constraints such as contact and control input, leading to slow computation which is impractical for the animators and impossible for real-time applications.…”
Section: Related Workmentioning
confidence: 99%