2017
DOI: 10.1007/978-3-319-58637-3_33
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Engagement in a Virtual Reality Game with Gesture Hand Interface. An Empirical Evaluation of User Engagement Scale (UES)

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Cited by 5 publications
(3 citation statements)
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“…Moreover, after completing 10 stages in each scenario, a player was given a questionnaire. This questionnaire was adapted from previous research [40], [41] that contains 31 items. The User Engagement Scale (UES) questionnaire was used to measure player engagement in each scenario.…”
Section: Experiments and Results Analysismentioning
confidence: 99%
“…Moreover, after completing 10 stages in each scenario, a player was given a questionnaire. This questionnaire was adapted from previous research [40], [41] that contains 31 items. The User Engagement Scale (UES) questionnaire was used to measure player engagement in each scenario.…”
Section: Experiments and Results Analysismentioning
confidence: 99%
“…In this survey, users are asked to answer questions about their experience with the product. This survey was later adapted by Landa-Avila and Cruz [18] for a virtual game to analyze six aspects: endurability, novelty, perceived usability, aesthetics, felt involvement, and focused attention. After data analysis, the authors found that the UES questionnaire can be used to measure the UE in a video games context; however, there were objections about the test's duration and misunderstandings about some items.…”
Section: An Overview Of User Engagement In Video Gamesmentioning
confidence: 99%
“…Engagement was measured using O'Brien et al's [14] User Engagement Survey, which consists of thirty 5-point Likert style questions measuring four latent variables -focused attention, perceived usability, aesthetic appeal and reward factor and has been used previously to measure engagement in VR games [33]. Each of these sub scores are averaged for each category and the totals summed together to derive an overall score.…”
Section: Metricsmentioning
confidence: 99%