2019
DOI: 10.1007/s10209-019-00680-z
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Engagement in the course of programming in higher education through the use of gamification

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Cited by 59 publications
(55 citation statements)
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References 38 publications
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“…Gamification, consisting of the use of game elements and game-thinking in non-game contexts, is one of the most prestigious technology-powered techniques for human engagement. Thus, to no surprise, it has been studied and utilized in the realm of programming education with evidence of success [12]. However, adopting such methodologies in a specific subject or course requires considerable effort, which often hinders its implementation.…”
Section: Introductionmentioning
confidence: 99%
“…Gamification, consisting of the use of game elements and game-thinking in non-game contexts, is one of the most prestigious technology-powered techniques for human engagement. Thus, to no surprise, it has been studied and utilized in the realm of programming education with evidence of success [12]. However, adopting such methodologies in a specific subject or course requires considerable effort, which often hinders its implementation.…”
Section: Introductionmentioning
confidence: 99%
“…There are many types of data that can support student’s learning [ 31 ], but the type and nature of the data, how they can be accessed, and who can access them, vary significantly. Whether educational data are collected from collaborative learning environments [ 32 34 ], course management systems [ 35 , 36 ], gamified training applications [ 37 , 38 ], or administrative systems from schools and universities [ 39 41 ], valuable properties, patterns, and insights often emerge. When combined with other factors such as timing and context, these factors play an important role in understanding how students learn [ 42 ], the settings in which they learn [ 43 ], and the effectiveness of the educational approaches [ 44 ].…”
mentioning
confidence: 99%
“…Educational data are also the basis for learning analytics [17][18][19], with an increasing focus on the way educational data are presented [20][21][22], how users interact with the data [23][24][25][26], and data privacy and security [27][28][29][30].There are many types of data that can support student's learning [31], but the type and nature of the data, how they can be accessed, and who can access them, vary significantly. Whether educational data are collected from collaborative learning environments [32][33][34], course management systems [35,36], gamified training applications [37,38], or administrative systems from schools and universities [39-41], valuable properties, patterns, and insights often emerge. When combined with other factors such as timing and context, these factors play an important role in understanding how students learn [42], the settings in…”
mentioning
confidence: 99%
“…There are many types of data that can support student’s learning [ 31 ], but the type and nature of the data, how they can be accessed, and who can access them, vary significantly. Whether educational data is collected from collaborative learning environments [ 32 34 ], course management systems [ 35 , 36 ], gamified training applications [ 37 , 38 ], or administrative systems from schools and universities [ 39 41 ], valuable properties, patterns, and insights often emerge. When combined with others factors such as timing and context, these factors play an important role in understanding how students learn [ 42 ], the settings in which they learn [ 43 ], and the effectiveness of the educational approaches [ 44 ].…”
mentioning
confidence: 99%