2020
DOI: 10.1007/s10209-020-00776-x
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New methods and technologies for enhancing usability and accessibility of educational data

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Cited by 6 publications
(1 citation statement)
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“…This approach is novel insofar as it is applied to enhance the training of students in architecture, an educational field with very few ongoing experiences in the use of VR and gamified approaches to support continuous learning [ 15 , 16 , 17 , 18 , 19 , 20 ]. This area has historically been poorly evaluated, unlike in other educational fields such as medicine, science, and even engineering, where user studies with students and/or educational innovations are frequently assessed.…”
Section: Introductionmentioning
confidence: 99%
“…This approach is novel insofar as it is applied to enhance the training of students in architecture, an educational field with very few ongoing experiences in the use of VR and gamified approaches to support continuous learning [ 15 , 16 , 17 , 18 , 19 , 20 ]. This area has historically been poorly evaluated, unlike in other educational fields such as medicine, science, and even engineering, where user studies with students and/or educational innovations are frequently assessed.…”
Section: Introductionmentioning
confidence: 99%