2022
DOI: 10.1145/3555626
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Engaging with Under-Resourced Communities for User Research through Self-Authored Videos

Abstract: The conventional 'participant-as-informant' model of user research has recently been challenged by approaches that advocate for participants to have a greater authorial control over narratives that portray their lived experiences. This is particularly important for addressing relationships of power and representation. Informed by narrative approaches in social work, we report on a study exploring the use of self-authored videos captured by 16 participants from under-resourced communities. Participants portraye… Show more

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Cited by 3 publications
(5 citation statements)
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“…Participatory design and design fiction research are often used in HCI research and narrative inquiry. Participatory design has been used with narrative inquiry to explore creating narratives in video games [79], designing e-textiles [80], studying under-resourced communities [81], social media privacy [82], studying stigma [83], and individuals who have had strokes [84]. Design fiction has been used with narrative inquiry to explore sustainable strategies for communities [85], soft sensors in artistic research [86], and exploring silly design fiction [87].…”
Section: Participatory Design Fictionmentioning
confidence: 99%
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“…Participatory design and design fiction research are often used in HCI research and narrative inquiry. Participatory design has been used with narrative inquiry to explore creating narratives in video games [79], designing e-textiles [80], studying under-resourced communities [81], social media privacy [82], studying stigma [83], and individuals who have had strokes [84]. Design fiction has been used with narrative inquiry to explore sustainable strategies for communities [85], soft sensors in artistic research [86], and exploring silly design fiction [87].…”
Section: Participatory Design Fictionmentioning
confidence: 99%
“…Narrative inquiry is gaining popularity in HCI participatory design and design fiction research. In HCI co-design and participatory design research, narrative inquiry has been used on research exploring stories of social stigma [83], online privacy conflicts [82], stroke patients [84], lived experiences of under-resourced communities [81], knee replacement surgery patients [80], and player experience in video games [79]. In these cases, the narrative inquiry methods used with thematic analysis [79,82,83], visual analysis [84], affinity mapping [80], or co-analysis [81].…”
Section: Narrative Inquiry In Hci Researchmentioning
confidence: 99%
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