2016
DOI: 10.1364/boe.7.001815
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Enhanced volumetric visualization for real time 4D intraoperative ophthalmic swept-source OCT

Abstract: Current-generation software for rendering volumetric OCT data sets based on ray casting results in volume visualizations with indistinct tissue features and sub-optimal depth perception. Recent developments in hand-held and microscope-integrated intrasurgical OCT designed for real-time volumetric imaging motivate development of rendering algorithms which are both visually appealing and fast enough to support real time rendering, potentially from multiple viewpoints for stereoscopic visualization. We report on … Show more

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Cited by 54 publications
(44 citation statements)
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“…These solutions only provide 2D cross-sectional images due to limited speed. With faster systems, 4D visualization provides a wealth of additional data [190], supporting surgeons [191] and showing structures invisible with the standard operating microscope [192]. In future, those systems could expand the surgeon's capabilities and the quality of the intervention.…”
Section: Applicationsmentioning
confidence: 99%
“…These solutions only provide 2D cross-sectional images due to limited speed. With faster systems, 4D visualization provides a wealth of additional data [190], supporting surgeons [191] and showing structures invisible with the standard operating microscope [192]. In future, those systems could expand the surgeon's capabilities and the quality of the intervention.…”
Section: Applicationsmentioning
confidence: 99%
“…GPUs were primarily used for rendering graphics prior to the advent of high level GPU programming languages such as NVIDIA's compute unified device architecture (CUDA) [134]. For OCT in particular, GPU processing became highly desirable as the repetition rate of OCT lasers increased to kilohertz [35,114,[135][136][137][138] and even megahertz [34], and researchers were no longer able to process OCT data on the CPU in real-time. Moreover, GPUs also allowed real-time volume rendering for visualization and manipulation of OCT 3D and 4D (volumes over time) data.…”
Section: Live 3d Microscope-integrated Octmentioning
confidence: 99%
“…Similar to previous 4D OCT systems, the swept-source 4D MIOCT software exploited the speed of GPUs for acquisition, processing, and volumetric rendering [136]. Unlike previous 4D OCT demonstrations, however, the ray casting algorithm used for volume rendering was optimized specifically to enhance the visualization of subtle ocular structures and surgically-induced alterations [137] (Fig. 7(a)).…”
Section: Live 3d Microscope-integrated Octmentioning
confidence: 99%
“…While doctors are capable of interpreting crosssectional OCT slices, there is nevertheless a need for en face views, as shown by the continued use of en face techniques such as fundus cameras or SLO. Thanks to the speed improvement, OCT systems can provide en face retinal images by doing real-time 3Dimaging [10][11][12]. Nevertheless, due to the requirement of large depth of focus, low NA is typically used in traditional OCT, resulting in relatively low spatial resolution compared with high-NA systems.…”
mentioning
confidence: 99%
“…imaging [10][11][12]. Nevertheless, due to the requirement of large depth of focus, low NA is typically used in traditional OCT, resulting in relatively low spatial resolution compared with high-NA systems.…”
mentioning
confidence: 99%