2021
DOI: 10.1016/j.procs.2021.01.078
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Enhancing Historical Learning Using Role-Playing Game on Mobile Platform

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Cited by 26 publications
(20 citation statements)
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“…Selain itu penggunaan multimedia ini juga dapat membantu siswa belajar secara mandiri (Heo & Toomey, 2020;Komalasari & Rahmat, 2019). The use of play while learning method succeeded in improving the process and student learning outcomes (Kusuma et al, 2021;Yati et al, 2017). The selection of RPG (Role Play Game) in the development of learning multimedia is based on a survey which states that games with the RPG (Role Play Game) genre are at the first level in Indonesia with a percentage of 46%, also stated that games with the RPG genre have the advantage that users can control or play directly a character in the game story that has been designed (Samudra & Djuniadi, 2017).…”
Section: Discussionmentioning
confidence: 97%
“…Selain itu penggunaan multimedia ini juga dapat membantu siswa belajar secara mandiri (Heo & Toomey, 2020;Komalasari & Rahmat, 2019). The use of play while learning method succeeded in improving the process and student learning outcomes (Kusuma et al, 2021;Yati et al, 2017). The selection of RPG (Role Play Game) in the development of learning multimedia is based on a survey which states that games with the RPG (Role Play Game) genre are at the first level in Indonesia with a percentage of 46%, also stated that games with the RPG genre have the advantage that users can control or play directly a character in the game story that has been designed (Samudra & Djuniadi, 2017).…”
Section: Discussionmentioning
confidence: 97%
“…Teachers can use smartphones to develop innovative and communicative learning media such as Mobile Game-Based Learning (MGBL) (Bartel & Hagel, 2014;Troussas et al, 2020). Mobile learning using Mobile Game-Based Learning (MGBL) as a learning medium can create meaningful learning by exposing players to adaptive challenges, curiosity, self-expression, discovery, direct feedback, clear goals, player control, immersion, collaboration, competition, rewards, and low-risk failure failure (Chen & Hsu, 2020;Kim et al, 2012;Kusuma, Suryapranata, & Utomo, 2021). All design elements in Mobile Game-Based Learning align with established learning theories such as social constructivism and flow theory.…”
Section: Introductionmentioning
confidence: 99%
“…One of the traditional games, namely the Congklak game in mathematics, can train students to hone their numeracy skills and foster students' cooperative character. Learning by playing makes learning activities fun so that students feel the learning atmosphere becomes more active (Kusuma et al, 2021;Prensky, 2001;Widyari et al, 2018). Activities like this can bridge student interactions with other students.…”
Section: Discussionmentioning
confidence: 99%