2011
DOI: 10.2190/ec.44.4.c
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Enhancing Learning through an Online Secondary School Educational Game

Abstract: This article consists of four sections: (1) the problems associated with asthma in the province of Québec and across Canada; (2) the theoretical framework for the learning enhanced by our online educational game entitled Asthme: 1,2,3 . . . Respirez! (Asthma: 1,2,3 . . . Breath!), created by adapting the popular board game Parcheesi, and intended for students in a senior secondary school health education program (14 to 18 years old); (3) the methods employed, including a description of the educational game, th… Show more

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Cited by 8 publications
(3 citation statements)
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“…An explanation may be that, in several studies included in our review, the SG was not played enough to lead to significant changes. In three studies, the SG was played just once , and in two others, children were supposed to play freely at home but many did not . Future studies of SGs may benefit from testing the dose effect.…”
Section: Discussionmentioning
confidence: 99%
“…An explanation may be that, in several studies included in our review, the SG was not played enough to lead to significant changes. In three studies, the SG was played just once , and in two others, children were supposed to play freely at home but many did not . Future studies of SGs may benefit from testing the dose effect.…”
Section: Discussionmentioning
confidence: 99%
“…The unique learning goals and design provided by the interactive narrative and serious game supplement each other, offering exciting opportunities to educate children in solving their daily problems. Several previous games [ 34 , 35 ] taught self-management skills through the recognition of asthma triggers and symptoms and the appropriate use of medications. In this study, the MIRACLE program explicitly covered comprehensive lessons on asthma education, including the pathophysiology, recognition of asthma triggers and symptoms, inhalation techniques, adherence to medications, and compliance.…”
Section: Discussionmentioning
confidence: 99%
“…The unique learning goals and design provided by the interactive narrative and serious game supplement each other, offering exciting opportunities to educate children in solving their daily problems. Several previous games [34,35] taught self-management skills through the recognition of asthma triggers and symptoms and the appropriate use of medications. In this study, the MIRACLE program explicitly covered comprehensive lessons on asthma education, including the pathophysiology, recognition of asthma triggers and symptoms, inhalation techniques, adherence to medications, and compliance.…”
Section: Principal Findingsmentioning
confidence: 99%