2015
DOI: 10.1007/978-3-319-16940-8_5
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Enhancing Spatial Perception and User Experience in Video Games with Volumetric Shadows

Abstract: In this paper, we investigate the use of volumetric shadows for enhancing three-dimensional perception and action in third-person motion games. They offer an alternative to previously studied cues and visual guides. Our preliminary survey revealed that from the games that require Kinect, 37% rely primarily on a third-person view and 9% on a first-person view. We conducted a user study where 30 participants performed object reaching, interception, and aiming tasks in six different graphical modes of a video gam… Show more

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Cited by 2 publications
(2 citation statements)
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“…Takala uses volumetric shadows to enhance perception in third-person motion games. 17 Shading provides information about the convexities and concavities of surface shape. Jose conducts a study to explore different shading models influence on 3D perception.…”
Section: Depth Cues and Depth Perceptionmentioning
confidence: 99%
“…Takala uses volumetric shadows to enhance perception in third-person motion games. 17 Shading provides information about the convexities and concavities of surface shape. Jose conducts a study to explore different shading models influence on 3D perception.…”
Section: Depth Cues and Depth Perceptionmentioning
confidence: 99%
“…Compared to occlusion, shadow casting is a more detailed depth cue. Takala et al 21 studied using volumetric shadows to enhance the sense of depth in VR games. They found that the depth effect from volumetric shadows depended on the lighting settings.…”
Section: Related Workmentioning
confidence: 99%