2009
DOI: 10.1038/nn.2296
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Enhancing the contrast sensitivity function through action video game training

Abstract: The contrast sensitivity function (CSF) is routinely assessed in clinical evaluation of vision and is the primary limiting factor in how well one sees. CSF improvements are typically brought about by correction of the optics of the eye with eyeglasses, contact lenses or surgery. We found that the very act of action video game playing also enhanced contrast sensitivity, providing a complementary route to eyesight improvement.Contrast sensitivity, the ability to detect small increments in shades of gray on a uni… Show more

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Cited by 409 publications
(354 citation statements)
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“…[119][120][121] A recent study in nonamblyopic subjects provides indirect support to the important role of visual attention in driving visual cortex plasticity, showing that normal-sighted people trained with action-based video games have robust improvements in basic visual functions. 122 The same effect was not observed after nonaction video game playing (equally engaging and visually complex, but operating at a slower pace and not requiring precise visually guided actions), suggesting that allocation of attention is a fundamental component for the effectiveness of the training paradigm. 123,124 Beyond the Sensory Cortex: EE Effects on Animal Models of Cognitive Impairment…”
Section: Impact Of Ee On the Brain L Baroncelli Et Almentioning
confidence: 91%
“…[119][120][121] A recent study in nonamblyopic subjects provides indirect support to the important role of visual attention in driving visual cortex plasticity, showing that normal-sighted people trained with action-based video games have robust improvements in basic visual functions. 122 The same effect was not observed after nonaction video game playing (equally engaging and visually complex, but operating at a slower pace and not requiring precise visually guided actions), suggesting that allocation of attention is a fundamental component for the effectiveness of the training paradigm. 123,124 Beyond the Sensory Cortex: EE Effects on Animal Models of Cognitive Impairment…”
Section: Impact Of Ee On the Brain L Baroncelli Et Almentioning
confidence: 91%
“…Those in the action-video-game group show significantly greater pre-to posttest improvements in many selective attention tasks (Cohen, Green, & Bavelier, 2007;Feng, Spence, & Pratt, 2007;Green & Bavelier, 2003. Furthermore, two such studies have followed up on participants and tested them a third time, from several months to several years after the experiment (Feng et al, 2007;Li, Polat, Makous, & Bavelier, 2009). with both studies showing that the majority of participants retained their training-related improvements over time.…”
Section: Attentional Plasticity In Video-game Playersmentioning
confidence: 99%
“…This includes improvements in visual sensitivity [24,29], basic perimetry [20], perceptual decision making [30], speed of processing [31,32], perceptual simultaneity and temporal order judgments [21], in the capacity to select task relevant information across space [23,33 ,34-36,37 ,38] and time [23,33 ,39,40], to overcome attentional capture [41,42] and utilize cognitive control [25], in the ability to track multiple moving objects [23,43,44], to mentally rotate complex shapes [36], to remember visually presented information [45,46], and to either rapidly switch between tasks [47 , [48][49][50][51][52] or to perform multiple tasks concurrently [51,53] (although see [54][55][56][57] for failures to find such effects). The available research also strongly contradicts the popular conception of the 'triggerhappy' video game player who is willing to trade reductions in accuracy for increased speed.…”
Section: Changes In Perceptual Attentional and Cognitive Skillsmentioning
confidence: 99%