2018
DOI: 10.1007/978-3-319-94619-1_40
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Enhancing Usability and User Experience of Children Learning by Playing Games

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Cited by 2 publications
(7 citation statements)
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“…Educational videogames or Serious Game for mobile devices are applications designed to support the teachinglearning processes rather than entertainment only [1], [2]. Especially ludic digital games in children in the early years of elementary school, for regular learning or specific requirements, have come widely use [1], [3]- [5].…”
Section: Introductionmentioning
confidence: 99%
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“…Educational videogames or Serious Game for mobile devices are applications designed to support the teachinglearning processes rather than entertainment only [1], [2]. Especially ludic digital games in children in the early years of elementary school, for regular learning or specific requirements, have come widely use [1], [3]- [5].…”
Section: Introductionmentioning
confidence: 99%
“…Educational videogames or Serious Game for mobile devices are applications designed to support the teachinglearning processes rather than entertainment only [1], [2]. Especially ludic digital games in children in the early years of elementary school, for regular learning or specific requirements, have come widely use [1], [3]- [5]. In this regard, technological tools are becoming essential support instruments for the traditional education system and special education towards a more innovative teaching-learning process [1], [5]- [7].…”
Section: Introductionmentioning
confidence: 99%
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