2018
DOI: 10.1111/jcal.12246
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Entering Aladdin's cave: Developing an app for children with Down syndrome

Abstract: Tablets have much to offer children with learning difficulties, but evidence of their effectiveness to teach academic skills is limited and cannot be easily separated from the quality of the software. This paper analyses data from 3 iterative cycles of designing an app for children with Down syndrome to support their awareness of quantity through an inclusive game. Research with neurotypical children suggests that representation of quantity (or magnitude) is an area with considerable potential in supporting th… Show more

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Cited by 21 publications
(24 citation statements)
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“…Despite UX conditions having been taken into account when designing applications [ 30 , 31 ] and usability studies performed to improve said design [ 32 , 33 ], the fact remains that certain physical gestures used by end-users (touchscreen—Kinect gestures—Mid-Air gestures) that are then interpreted by devices (screen, Kinect, VR/AR goggles, etc.) influence the interactive capacity between the user and machine.…”
Section: Introductionmentioning
confidence: 99%
“…Despite UX conditions having been taken into account when designing applications [ 30 , 31 ] and usability studies performed to improve said design [ 32 , 33 ], the fact remains that certain physical gestures used by end-users (touchscreen—Kinect gestures—Mid-Air gestures) that are then interpreted by devices (screen, Kinect, VR/AR goggles, etc.) influence the interactive capacity between the user and machine.…”
Section: Introductionmentioning
confidence: 99%
“…Selected papers cover the complete life cycle of improving these related impairments, starting with the creation of the didactic scenario intended to support educational intervention [68], through planning innovative strategies [73], designing of the digital assistant [79], customization of user-friendly environments to support learning [71] and supporting learning with board [61], tablet [66,67], video [64] and mobile games [17].…”
Section: Theme 1: Variety Of Disabilitiesmentioning
confidence: 99%
“…Los beneficios de los recursos digitales son múltiples, nadie lo duda; por un lado, se ha observado que los juegos digitales provocan una mejora en las habilidades sociales, especialmente en constructos como el autoconcepto, la autoeficacia o el reconocimiento de emociones propias, así como una optimización en las habilidades sociales y comunicativas de personas con autismo (Durán, 2021) y síndrome de Down (Porter, 2018). Asimismo, promueven una mejora en los procesos de motivación, creatividad e imaginación, en la resolución de problemas y un mayor desarrollo de la autonomía y organización del propio aprendizaje.…”
Section: Innoeduca International Journal Of Technology and Educational Innovationunclassified