2019
DOI: 10.1371/journal.pone.0214944
|View full text |Cite
|
Sign up to set email alerts
|

Equivalence of using a desktop virtual reality science simulation at home and in class

Abstract: The use of virtual laboratories is growing as companies and educational institutions try to expand their reach, cut costs, increase student understanding, and provide more accessible hands on training for future scientists. Many new higher education initiatives outsource lab activities so students now perform them online in a virtual environment rather than in a classroom setting, thereby saving time and money while increasing accessibility. In this paper we explored whether the learning and motivational outco… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
2
1

Citation Types

3
41
0
5

Year Published

2020
2020
2023
2023

Publication Types

Select...
6
1

Relationship

0
7

Authors

Journals

citations
Cited by 60 publications
(49 citation statements)
references
References 37 publications
3
41
0
5
Order By: Relevance
“…When it comes to learning, cognitive overload is often mentioned as being a problem with VR. 5,[27][28][29] Although we did not examine this directly, our data do not suggest this when a VR game is compared with a non-VR/desktop game. Nevertheless, as knowledge test scores were relatively low in both conditions, it could be argued that cognitive overload occurred in both conditions as participants were not familiar with the game and the node-based movement system.…”
Section: Discussionmentioning
confidence: 72%
See 3 more Smart Citations
“…When it comes to learning, cognitive overload is often mentioned as being a problem with VR. 5,[27][28][29] Although we did not examine this directly, our data do not suggest this when a VR game is compared with a non-VR/desktop game. Nevertheless, as knowledge test scores were relatively low in both conditions, it could be argued that cognitive overload occurred in both conditions as participants were not familiar with the game and the node-based movement system.…”
Section: Discussionmentioning
confidence: 72%
“…This partially supported findings that only visually presented information is better retained in VR, 51 while differing from other research that found that VR hindered learning. 27 Followup research should examine the best way to present learning content in VR for better learning. Finally, this study showed the value of hypertext lostness measures in node-based games and VR and showed that even within a gaming context, VR's merit is significant.…”
Section: Discussionmentioning
confidence: 99%
See 2 more Smart Citations
“… 5 The sort of virtual simulations we are proposing for the fall semester have been shown to support student learning as effectively as in-person labs in the natural sciences, 7 and these simulation-based labs have more recently been shown to be equivalent to in-lab experiences for biology-focused labs of the sort we teach in the fall semester. 4 This summer (when we teach a compressed version of the first semester lab to a smaller cohort) and fall, we will perform pre- and post-assessment of student self-efficacy and learning of core concepts. Informal unsolicited feedback on the Labster simulations from the nine summer students (currently in progress) is highly positive, with some students stating that those simulations are one of their favorite aspects of the course thus far.…”
Section: Proposal For the Fallmentioning
confidence: 99%