2020
DOI: 10.1089/cyber.2019.0435
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Virtual Reality Aids Game Navigation: Evidence from the Hypertext Lostness Measure

Abstract: Instead of traditional free movement, node-based movement can be used in virtual reality (VR) games. In nodebased movement systems, players navigate by jumping to set locations. Node-based movement is similar to hypertext navigation. We show that the hypertext lostness measure can be used as a game analytic to evaluate navigational efficiency. In a randomized controlled trial with 25 adolescent participants, an immersive desktop game environment and a VR game environment were compared on the transmission of in… Show more

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Cited by 6 publications
(3 citation statements)
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“…We will first briefly summarize the zero-order correlations. Using a small sample (12 participants) from an initial study (Ferguson et al, 2020b), we found a negative correlation of both navigation efficiency measures with performance on a knowledge test and, therefore, how well the player learned from the game. However, only the correlation with local lostness was significant.…”
Section: Discussionmentioning
confidence: 85%
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“…We will first briefly summarize the zero-order correlations. Using a small sample (12 participants) from an initial study (Ferguson et al, 2020b), we found a negative correlation of both navigation efficiency measures with performance on a knowledge test and, therefore, how well the player learned from the game. However, only the correlation with local lostness was significant.…”
Section: Discussionmentioning
confidence: 85%
“…This is of particular interest as these two domains make use of spatial activities, particularly navigation, in the case of evacuation training. In a parallel study (Ferguson et al, 2020b) a VR educational game condition was compared to a traditional, non-VR desktop condition. The research question was whether or not VR had a positive effect on the retention of educational content and navigational efficiency.…”
Section: Introductionmentioning
confidence: 99%
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