2022 IEEE Conference on Games (CoG) 2022
DOI: 10.1109/cog51982.2022.9893673
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EST-GAN: Enhancing Style Transfer GANs with Intermediate Game Render Passes

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Cited by 3 publications
(9 citation statements)
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“…Several works aim to address the gap between synthetic and real images by improving the photorealism of generated outputs from rendered images. This can be achieved by employing image-to-image translation methods, such as those proposed in [ 13 , 14 ]. Image translation is the ability to learn a mapping function between an input image and a target image in order to transfer it to another domain.…”
Section: Related Workmentioning
confidence: 99%
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“…Several works aim to address the gap between synthetic and real images by improving the photorealism of generated outputs from rendered images. This can be achieved by employing image-to-image translation methods, such as those proposed in [ 13 , 14 ]. Image translation is the ability to learn a mapping function between an input image and a target image in order to transfer it to another domain.…”
Section: Related Workmentioning
confidence: 99%
“…This approach has led to more faithful results when enhancing images from the GTA V dataset. Some works [ 14 ] took inspiration from the Cycle-GAN [ 29 ] method to enhance the realism or change the style of images into an intricately designed video game. Some other works are very promising, such as DUNIT [ 30 ], MGUIT [ 31 ], and InstaFormer [ 32 ].…”
Section: Related Workmentioning
confidence: 99%
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“…Style transfer approaches tailored for computer game applications primarily focus on bridging the gap between synthetic and realistic worlds [10], [11]. Richter et al [10] leveraged real-world datasets to improve the photorealism of the Grand Theft Auto V game.…”
Section: Style Transfer For Computer Gamesmentioning
confidence: 99%
“…Whilst 3D computer games encapsulate more difficulties, such as the synthetic nature of the data, they offer additional three-dimensional information that can be exploited [10]- [12]. Previous work has shown that stylizations of game scenes can be significantly improved when employing G-buffer data [10], [11]. Nevertheless, temporal consistency is not addressed.…”
Section: Introductionmentioning
confidence: 99%