2017 IEEE Virtual Reality (VR) 2017
DOI: 10.1109/vr.2017.7892302
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Estimating the motion-to-photon latency in head mounted displays

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Cited by 57 publications
(34 citation statements)
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“…This refers to the estimated latency of the HMD VR simulation without any added artificial display lag. It is typically estimated by tracking the optical motions of reference and delayed landmarks on the HMD via high-speed digital cameras(Kim et al, 2015;Zhao et al, 2017;Feng et al, 2019). Note: in systems using prediction algorithms and ATW this will estimate the effective lag (not the actual motion-to-photon latency).…”
mentioning
confidence: 99%
“…This refers to the estimated latency of the HMD VR simulation without any added artificial display lag. It is typically estimated by tracking the optical motions of reference and delayed landmarks on the HMD via high-speed digital cameras(Kim et al, 2015;Zhao et al, 2017;Feng et al, 2019). Note: in systems using prediction algorithms and ATW this will estimate the effective lag (not the actual motion-to-photon latency).…”
mentioning
confidence: 99%
“…It can be found that as D (the amount of data to be processed) goes higher, the total energy consumption grows, which is intuitive. The method in [7] The method in [11] In Fig. 3, the total energy consumption achieved by our proposed method and the methods in [6], [10] are plotted versus the deadline T .…”
Section: Numerical Resultsmentioning
confidence: 99%
“…The chosen method determines how many latency values are measured. Sine fitting (Steed, 2008;Teather et al, 2009;Zhao et al, 2017) and cross correlation (Di Luca, 2010; Kijima and Miyajima, 2016b;Feng et al, 2019) only report one latency for one measurement run. If the latency between an event and its reaction on the screen is measured, the number of latency measurements that can be reported depends on the approach.…”
Section: Measuring Latencymentioning
confidence: 99%