2020
DOI: 10.1007/978-3-658-28175-5_1
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Ethical Questions in Digital Game Cultures—A Multi-Perspective View

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Cited by 3 publications
(2 citation statements)
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“…In practice, this means that gaming streamers (as well as channel owners such as esports organizations) will need to be cognizant of the influence their microcelebrity status may have on their followers outside of gaming. In a similar way, that streamers are considered critical in role-modeling positive gaming behaviors, such as reducing online toxicity (Groen, 2020), their role in influencing healthy behaviors should be explored further in both practice and research.…”
Section: Discussion and Implications For Practicementioning
confidence: 99%
“…In practice, this means that gaming streamers (as well as channel owners such as esports organizations) will need to be cognizant of the influence their microcelebrity status may have on their followers outside of gaming. In a similar way, that streamers are considered critical in role-modeling positive gaming behaviors, such as reducing online toxicity (Groen, 2020), their role in influencing healthy behaviors should be explored further in both practice and research.…”
Section: Discussion and Implications For Practicementioning
confidence: 99%
“…Gleichzeitig wird deutlich, dass weiterhin nicht alle Menschen gleichermassen teilhaben (können). Neben der Differenzkategorie Geschlecht (Jenson und de Castell 2007;Krause 2010;Cote 2015;Groen und Tillmann 2019;Groen 2020) nimmt insbesondere auch die Kategorie Behinderung Einfluss darauf, ob und in welcher Weise Menschen an digitalen Welten und insbesondere Spielewelten partizipieren können Schliekmann et al 2017;Austin-Cliff et al 2022). Wir haben uns daher die Frage gestellt, wie inklusiv sich sowohl die digitalen Spielewelten als auch die Medienbildung bezogen auf das digitale Spiel präsentieren bzw.…”
Section: Einführungunclassified