2021
DOI: 10.1088/1742-6596/1823/1/012073
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Ethno-Edutainment Digital Module to Increase Students’ Concept Understanding

Abstract: The purpose of this study was to analyze effectiveness of ethno-edutainment digital moduleto increase students’ concept understanding. The ethno-edutainment digital modulewas developed with the Borg and Gall models developed. The development phase of the ethno-edutainment digital moduleadds preliminary studios, product development and validation, and product trial trials. In testing the product, a large-scale trial was conducted. The effectiveness test was carried out on a large-scale trial with research subje… Show more

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Cited by 9 publications
(11 citation statements)
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“…Reading as a research theme is in line with research Murtono (2014); Hastutik (2015); and Kusniati (2015); Sayfiq and Rahmawati (2017). Meanwhile, the use of digital or mobile media has similarities with research from Ibrahim and Ishartiwi (2017); Purbasari, Ismaya, Suryani, and Djono (2019); Diantoro, Ismaya, and Widianto (2020); Nikmah, Rahayu, and Fajrie (2020); Permana (2020); Prastikawati and Asropah (2020); Ardianti and Wanabuliandari (2021). Based on the background explained in the previous pargaraphs and previous researches that have similar themes the purpose of this study is to analyze the integration of Microsoft Immersive Reader in SMAR to increase students' reading comprehension.…”
Section: Introductionsupporting
confidence: 55%
“…Reading as a research theme is in line with research Murtono (2014); Hastutik (2015); and Kusniati (2015); Sayfiq and Rahmawati (2017). Meanwhile, the use of digital or mobile media has similarities with research from Ibrahim and Ishartiwi (2017); Purbasari, Ismaya, Suryani, and Djono (2019); Diantoro, Ismaya, and Widianto (2020); Nikmah, Rahayu, and Fajrie (2020); Permana (2020); Prastikawati and Asropah (2020); Ardianti and Wanabuliandari (2021). Based on the background explained in the previous pargaraphs and previous researches that have similar themes the purpose of this study is to analyze the integration of Microsoft Immersive Reader in SMAR to increase students' reading comprehension.…”
Section: Introductionsupporting
confidence: 55%
“…Physiologically, a person's growth and development can be described by increasing age. Self-efficacy can cause changes in behavior, especially in completing tasks and goals (Ardianti & Wanabuliandari, 2021).…”
Section: Bivariate Analysismentioning
confidence: 99%
“…Individuals with high Self-efficacy abilities are more likely to gain successful experiences to fulfill their roles in the organization (Fakhriani & Rimiyati, 2016). Self-efficacy can cause changes in behavior, especially in completing tasks and goals (Ardianti & Wanabuliandari, 2021). Individuals who have high self-efficacy will try to complete work to achieve certain goals by changing behavior.…”
Section: Introductionmentioning
confidence: 99%
“…Students through integrating the edutainment approach create a pleasant atmosphere in the learning process [37]. Through the activities in the edutainment module, students would be helped in understanding the material and increasing conceptual understanding [38]. The increase in scores in the pretest and posttest was then tested for N-gain to determine the category of improvement.…”
Section: Normalized Gain Criteriamentioning
confidence: 99%