2009
DOI: 10.1007/978-3-642-04380-2_18
|View full text |Cite
|
Sign up to set email alerts
|

Evaluating Adaptive Feedback in an Educational Computer Game

Abstract: Abstract. In this paper, we present a study to evaluate the impact of adaptive feedback on the effectiveness of a pedagogical agent for an educational computer game. We compare a version of the game with no agent, and two versions with agents that differ only in the accuracy of the student model used to guide the agent's interventions. We found no difference in student learning across the three conditions, and we report an analysis to understand the reasons of these results.

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
21
0

Year Published

2011
2011
2024
2024

Publication Types

Select...
6
3

Relationship

0
9

Authors

Journals

citations
Cited by 42 publications
(22 citation statements)
references
References 14 publications
0
21
0
Order By: Relevance
“…While there is currently very little research on adaptation of gamification, considerable research has been devoted to adaptation in serious games (and learning games in particular). Most methods propose a way to adjust the level of difficulty, for example by adapting the help given to players [41], the training intensity [42], or the educational scenario [43]. Besides these contributions to the "serious aspect" of the game, some proposals focus on making games more entertaining, for example by adapting the circuit of a car racing game [44] or the width of the gaps in a platform game [45].…”
Section: Adaptation Of Games and Gamificationmentioning
confidence: 99%
“…While there is currently very little research on adaptation of gamification, considerable research has been devoted to adaptation in serious games (and learning games in particular). Most methods propose a way to adjust the level of difficulty, for example by adapting the help given to players [41], the training intensity [42], or the educational scenario [43]. Besides these contributions to the "serious aspect" of the game, some proposals focus on making games more entertaining, for example by adapting the circuit of a car racing game [44] or the width of the gaps in a platform game [45].…”
Section: Adaptation Of Games and Gamificationmentioning
confidence: 99%
“…To support the results, the authors cite a warning from Charsky and Ressler (2011) to educators: "Do not dilute the potential effectiveness of games by taking away the one distinct attribute that gives them their advantage -play". Conati and Manske (2009) made similar findings in their study of feedback in a game that teaches factorisation to children. The game initially included a virtual agent helping players with timely interventions.…”
Section: Feedback Should Minimise Interruptions To the Gameplaymentioning
confidence: 57%
“…We also use players' profiles in order to personalize comments and provide adaptive social feedback. The latter is widely used in pedagogical agents with great success [7][8][9][10][11]. Such agents are intended to boost learning experience and are incorporated into educational games.…”
Section: Related Workmentioning
confidence: 99%
“…As teaching and learning are both social activities, game agents need to be informed about players' social characteristics and use them to control the gameplay and come up with stimulating and engaging comments that will motivate the students to play and learn. The fact that agents with adaptive social feedback can be used to boost the overall gaming experience and improve the learning process is widely accepted, and a lot of scientific work has been done towards this direction [7][8][9][10][11].…”
Section: Introductionmentioning
confidence: 99%