2014 IEEE Symposium on 3D User Interfaces (3DUI) 2014
DOI: 10.1109/3dui.2014.6798848
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Evaluating dynamic-adjustment of stereo view parameters in a multi-scale virtual environment

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Cited by 8 publications
(8 citation statements)
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“…Following previous work, we decided to scale the stereo camera separation accordingly to the rest of the body. While smaller variations of this virtual eye distance do not have any measurable impact on size judgments [4], larger differences lead to a false eye separation [9]. The result is an altered size perception that produces the desired miniature world effect.…”
Section: Perspective and Scalementioning
confidence: 96%
“…Following previous work, we decided to scale the stereo camera separation accordingly to the rest of the body. While smaller variations of this virtual eye distance do not have any measurable impact on size judgments [4], larger differences lead to a false eye separation [9]. The result is an altered size perception that produces the desired miniature world effect.…”
Section: Perspective and Scalementioning
confidence: 96%
“…In our method, we used this operation to limit the disparities of the whole displayed images based on both the front view of the user and the depth information of the surrounding virtual environment of the user. Although the adjustments may slightly violate the geometry of binocular imaging for seeing the correct stereoscopic images, the visual depth will be compensated by other depth cues (Siegel and Nagata 2000), and it is generally accepted that the perceived 3D image depth range need not be equal to the model 3D depth range (Cho, Li, and Wartell 2014).…”
Section: Construction Of the Vehiclementioning
confidence: 99%
“…Therefore, their method shows better stability and more comfortable s3D visual effects when the scale of the front view changes. Cho, Li, and Wartell (2014) evaluated two major stereo fusion control techniques (autoscale and autotranslate) in a multiscale virtual environment. Their study showed the disadvantage of the autoadjustment of the s3D parameters based merely on scale, as it cannot control fusion violations for both the near and far point and suggested a combination with a false eye separation technique to resolve the problem.…”
Section: Introductionmentioning
confidence: 99%
“…Navigation is a key component of any 3D user interface [Kulik 2009] as it allows the user to control the virtual camera viewpoint enabling the exploration of the virtual environment. With the actual complexity of virtual environments, navigation interfaces need to support zoom-in and zoom-out operations in order to fit the desired area of the virtual environment with the correct amount of detail [Cho et al 2014]. Zoom-in and zoom-out operations, when interactively navigating in the virtual environment, require a realtime adaptation of the navigation parameters, such as the navigation speed [McCrae et al 2009] or the stereo display parameters [Ware et al 1998], to ensure its usability.…”
Section: Introductionmentioning
confidence: 99%
“…Current multi-scale navigation techniques adjust the navigation speed in order to ensure an optimal navigation speed, for exampble by analyzing the user's surroundings [McCrae et al 2009] or the motion perception [Argelaguet 2014], focusing on either depth information [McCrae et al 2009] or optical flow analysis [Argelaguet 2014]. However, there is a lack of study and evaluation of multi-scale navigation techniques compliant with stereoscopic content, being the works by Carvalho et al [Carvalho et al 2011] and Cho et al [Cho et al 2014] the only few exceptions. Multi-scale navigation techniques for stereoscopic content have also to adjust the stereo rendering parameters in order to (1) avoid diplopia effects (e.g.…”
Section: Introductionmentioning
confidence: 99%