The Second IEEE and ACM International Symposium on Mixed and Augmented Reality, 2003. Proceedings.
DOI: 10.1109/ismar.2003.1240689
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Evaluating label placement for augmented reality view management

Abstract: View management, a relatively new area of research inAugmented Reality (AR) applications, is about the spatial layout of 2D virtual annotations in the view plane. This paper represents the first study in an actual AR application of a specific view management task: evaluating the placement of 2D virtual labels that identify information about real counterparts. Here, we objectively evaluated four different placement algorithms, including a novel algorithm for placement based on identifying existing clusters. Th… Show more

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Cited by 113 publications
(72 citation statements)
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“…Therefore, the layout of virtual annotations was one of the key techniques in this kind of AR applications. This technique was also called view management, which is about the spatial layout of 2D virtual annotations in the view plane [15]. Some layout methods of virtual annotations were presented to overcome overlap or inconsistency problems among annotations on the screen, such as the greedy depth first placement method, discrete gradient descent method, simulated annealing method, and cluster-based method [15].…”
Section: Related Researchmentioning
confidence: 99%
“…Therefore, the layout of virtual annotations was one of the key techniques in this kind of AR applications. This technique was also called view management, which is about the spatial layout of 2D virtual annotations in the view plane [15]. Some layout methods of virtual annotations were presented to overcome overlap or inconsistency problems among annotations on the screen, such as the greedy depth first placement method, discrete gradient descent method, simulated annealing method, and cluster-based method [15].…”
Section: Related Researchmentioning
confidence: 99%
“…Several studies (Azuma et al, 2003;Götzelmann et al, 2007) have been presented in literature but only a few for technical annotations. This issue is even more critical in AR because the user's point of view and the background can vary continuously.…”
Section: Augmented Label Placementmentioning
confidence: 99%
“…Bell et al defined view management for interactive 3D user interfaces as of maintaining visual constraints on the projections of objects on the view plane, such as locating related objects near each other, or preventing objects from occluding each other (Bell et al, 2001). Azuma and Furmanski handled this discussion from 2D point of view and according to their research; view management is about the spatial layout of 2D virtual annotations in the view plane of augmented and mixed reality applications (Azuma & Furmanski, 2003). Other than the layout of annotations, text readability is affected from the interference of the background texture in the dynamically changing AR environment.…”
Section: View Management For Ar Applicationsmentioning
confidence: 99%