2022 IEEE Evaluation and Beyond - Methodological Approaches for Visualization (BELIV) 2022
DOI: 10.1109/beliv57783.2022.00013
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Evaluating Situated Visualization in AR with Eye Tracking

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Cited by 8 publications
(7 citation statements)
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“…Further, dynamic AOIs are not considered explicitly. We see the integration of dynamic virtual objects as a trivial step to be integrated, as they can be detected automatically, similar to virtual reality environments [KBPR22]. However, some scenarios might also require dynamic real‐world AOIs.…”
Section: Discussionmentioning
confidence: 99%
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“…Further, dynamic AOIs are not considered explicitly. We see the integration of dynamic virtual objects as a trivial step to be integrated, as they can be detected automatically, similar to virtual reality environments [KBPR22]. However, some scenarios might also require dynamic real‐world AOIs.…”
Section: Discussionmentioning
confidence: 99%
“…This work focuses on new, interactive techniques for the analysis of gaze data recorded with HMDs. The main issue with this type of data is that existing analysis techniques cannot be applied directly [KBPR22]: To achieve comparability between recordings, either a semantic (with AOIs) or a spatial mapping becomes necessary. Further, the visualization of the data in an explorable overview is challenging as 3D spatial context should be included, which is not the case with most of the existing visualization techniques.…”
Section: Related Workmentioning
confidence: 99%
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“…Spatial annotation is not possible at the moment. Tracking spatially annotated AOIs is already challenging in 2D and would in many cases require additional external tracking devices in AR experiments [KBPR22]. For individual recordings, keyframe‐based adjustment of boundary shapes might be an option.…”
Section: Discussionmentioning
confidence: 99%
“…Experiments in VR also benefit from eye tracking for the interpretation of viewing behavior [CKK19, MPPO19]. In contrast, AR technology just recently became feasible for the application of eye tracking and therefore opens a new field of research [KBPR22] to adjust established techniques and develop new methods to gain insights into how people use AR applications.…”
Section: Related Workmentioning
confidence: 99%