2018
DOI: 10.1007/978-981-13-1628-9_8
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Evaluating Students’ Emotional Response in Augmented Reality-Based Mobile Learning Using Kansei Engineering

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Cited by 4 publications
(7 citation statements)
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“…The four main pillars are the professional-motivated, confused, wandering-thrilled and challenging. The additional pillar is identified as trustable.This findings have been discussed in [43].…”
Section: Results and Analysismentioning
confidence: 63%
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“…The four main pillars are the professional-motivated, confused, wandering-thrilled and challenging. The additional pillar is identified as trustable.This findings have been discussed in [43].…”
Section: Results and Analysismentioning
confidence: 63%
“…The intention of this research is to provide answers to two objectives; (i) To identify the emotions of students during their experience with ARbased mobile learning materials and (ii) To identify the specific emotions associated with the AR-based mobile learning design elements. However this research only discusses the second objective as for the first objective has already been discussed in [43].…”
Section: Introductionmentioning
confidence: 99%
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“…Learning and achievement that are attached with motivation, attention and self-regulation can give immediate effect with emotions as agreed by [8]. Positive emotion state could help learners in learning process [9]. As constructed by Nagamachi [10], Kansei engineering (KE) is an ergonomic consumer-oriented technology which has been successfully used to assimilate the emotional interest in product design.…”
Section: Introductionmentioning
confidence: 99%
“…Augmented reality (AR) is believed to be the next wave of online learning. New user experiences become possible to afford AR capabilities with the advent of powerful smartphones [6,7]. AR refers to the overlaying of digital content onto the physical objects or locations in the real environment [8].…”
Section: Introductionmentioning
confidence: 99%