2015 IEEE Games Entertainment Media Conference (GEM) 2015
DOI: 10.1109/gem.2015.7377211
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Evaluating the effectiveness of HUDs and diegetic ammo displays in first-person shooter games

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Cited by 18 publications
(5 citation statements)
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“…Whilst they used a relatively small number of participants (ten), and con-textualised their work to a game experience, their results suggest that players experienced a heightened sense of presence while using the diegetic version. This supports the notion that diegetic representation of interfaces might enhance user experience in VR games, analogous to results for games played on 2D displays ( [11,22]).…”
Section: Diegetic Interfaces and User Experiencesupporting
confidence: 83%
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“…Whilst they used a relatively small number of participants (ten), and con-textualised their work to a game experience, their results suggest that players experienced a heightened sense of presence while using the diegetic version. This supports the notion that diegetic representation of interfaces might enhance user experience in VR games, analogous to results for games played on 2D displays ( [11,22]).…”
Section: Diegetic Interfaces and User Experiencesupporting
confidence: 83%
“…We summarised existing work in diegetic interface design in Section 2.3 (e.g. [11,22,30]): our results contrast with those reported by the majority of those studies, which typically saw higher levels or player immersion or presence using diegetic elements. We therefore begin our discussion by considering this disparity.…”
Section: Discussionmentioning
confidence: 61%
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“…They compared the player's preferences and immersion between the diegetic and non-diegetic interfaces based on the display of the remaining ammunition, using a 5-point Likert scale to evaluate their immersion. He concluded that the digital display interface works best in the diegetic interface (Peacocke et al, 2015). Fagerholt and Lorentzon's theory offered a sounder theoretical basis for interface design.…”
Section: Diegetic Interfacementioning
confidence: 99%
“…Other researchers have explored how diegetic elements influence game experience for players. Studies have evaluated how diegetic elements affect immersion [26,45], as well as player performance [42]. Generally, the work points to increased feelings of immersion as non-diegetic HUD elements are removed (e.g.…”
Section: Interaction Cues In Video Gamesmentioning
confidence: 99%