2017 1st International Conference on Informatics and Computational Sciences (ICICoS) 2017
DOI: 10.1109/icicos.2017.8276345
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Evaluating user experience of english learning interface using User Experience Questionnaire and System Usability Scale

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Cited by 28 publications
(13 citation statements)
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“…In addition, the authors Wijaya, Munandar & Utaminingrum (2019) obtained 51 points on the SUS scale with 20 evaluators, and despite the regular result, the test revealed the difficulty that users have in the system with the augmented reality marker. By contrast, Devy, Wibirama & Santosa (2018) reached an acceptable proposal with a SUS score of 75.5 points in the multimedia system for learning the English language, whose evaluation was carried out by 38 evaluators. Finally, Indriana & Adzani (2017) obtained a score on the SUS scale of 80.9 points, with 25 evaluators validating their e-commerce application.…”
Section: Discussionmentioning
confidence: 97%
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“…In addition, the authors Wijaya, Munandar & Utaminingrum (2019) obtained 51 points on the SUS scale with 20 evaluators, and despite the regular result, the test revealed the difficulty that users have in the system with the augmented reality marker. By contrast, Devy, Wibirama & Santosa (2018) reached an acceptable proposal with a SUS score of 75.5 points in the multimedia system for learning the English language, whose evaluation was carried out by 38 evaluators. Finally, Indriana & Adzani (2017) obtained a score on the SUS scale of 80.9 points, with 25 evaluators validating their e-commerce application.…”
Section: Discussionmentioning
confidence: 97%
“…The development of any system for the management of biomedical data should be followed by evaluating its usability, which aims to understand whether a such system is easy to use and has the appropriate functionality for the users. A method commonly employed to assess usability is the System Usability Scale (SUS), which has been applied in several situations such as the evaluation of a mobile application that helps to improve gait in people with PD (Garzo et al, 2018), an augmented reality game to evaluate the extremity of upper limb impairment in stroke (Bank et al, 2018) and PD patients (Bank et al, 2018;Van der Meulen et al, 2016), evaluating a mobile application for mental health monitoring that collect physiological signals, activity, and environmental data (Kamdar & Wu, 2016), testing the usability of augmented reality software in food advertising via smartphone (Wijaya, Munandar & Utaminingrum, 2019), learning evaluation of a management web system (Katsanos, Tselios & Xenos, 2012), evaluation of a multimedia interface for learning English (Devy, Wibirama & Santosa, 2018), and also to test e-commerce application on smartphones (Indriana & Adzani, 2017).…”
Section: Introductionmentioning
confidence: 99%
“…The aim is that these virtual reality environments produced are incorporated into the work sessions that teachers carry out with children and can be a support that gives continuity to the development of skills while they are in contingency conditions. The use of evaluations at this stage such as the User Experience Questionnaire (UEQ), System Usability Scale (SUS) [ 37 ], and AttrakDif [ 38 ], among others, will allow for an understanding of the perception and ease of use of virtual reality environments and the user experience, in addition to obtaining feedback information that allows one to know the behavior of children when immersed in virtual reality. In this stage, the feedback information is a key factor for the entire multidisciplinary team to make improvements and ensure the quality of virtual reality environments produced.…”
Section: Methodsmentioning
confidence: 99%
“…A escala SUS tem sido empregada em várias situações, por exemplo, na avaliação de um aplicativo móvel que ajuda a melhorar a marcha em pessoas com doença de Parkinson [52], avaliar as interfaces de um jogo de realidade aumentada a fim de analisar o comprometimento das extremidades dos membros superiores em pacientes acometidos pelo Acidente Vascular Cerebral (AVC) [67] e pacientes com a DP [67,68], avaliação da usabilidade de um aplicativo móvel para monitoramento de saúde mental que coleta sinais fisiológicos, monitora as atividades diárias e coleta dados do ambiente [69], teste da usabilidade de software de realidade aumentada em publicidade de alimentos via smartphone [74], em sistemas web para gerenciamento de aprendizagem [75], na avaliação de interfaces multimídia para aprendizado do idioma inglês [76], e testar as funcionalidades de um aplicativo de comércio eletrônico para smartphones [77].…”
Section: Avaliação De Usabilidadeunclassified
“…Quando comparada com os estudos apresentados, também obteve bom resultado.No entanto, no estudo aqui proposto, foram apresentados alguns dados que delimitaram a caracterização dos examinadores, como pode ser visto na Figura 4.1. Este tipo de caracterização não foi observado pelos trabalhos[52,74,76,77], exceto os trabalhos[74,76] que citaram que seus respondentes estavam relacionados com a área de tecnologia. Usuários com experiência em sistemas de computador podem ter um olhar mais crítico e encontrar, com mais facilidade, os erros e problemas na aplicação.…”
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