2016
DOI: 10.1007/978-3-319-46100-7_20
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Evaluation and Redesign of a Curriculum Framework for Education About Game Accessibility

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Cited by 6 publications
(5 citation statements)
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“…Examine development and co-design processes (Andrade et al, 2020;Beckett et al, 2016;Brooks, 2017;Garcia and de Almeida Neris, 2020;Gerling et al, 2016b;Kaigo and Okura, 2020;Kang et al, 2021;Mahardhika et al, 2019;Mendoza-González et al, 2018;Muratet and Garbarini, 2020;Regal et al, 2020;Rocha and Escudeiro, 2018;Torres-Carazo et al, 2016;Urbanek and Güldenpfennig, 2019;Westin and Dupire, 2016b) 15…”
Section: Research Domains Of Game Technologies Across Disability Cate...mentioning
confidence: 99%
“…Examine development and co-design processes (Andrade et al, 2020;Beckett et al, 2016;Brooks, 2017;Garcia and de Almeida Neris, 2020;Gerling et al, 2016b;Kaigo and Okura, 2020;Kang et al, 2021;Mahardhika et al, 2019;Mendoza-González et al, 2018;Muratet and Garbarini, 2020;Regal et al, 2020;Rocha and Escudeiro, 2018;Torres-Carazo et al, 2016;Urbanek and Güldenpfennig, 2019;Westin and Dupire, 2016b) 15…”
Section: Research Domains Of Game Technologies Across Disability Cate...mentioning
confidence: 99%
“…They should provide appropriate challenges so that the player's skill level can be easily matched by varying the level of difficulty [14]. The player may have difficulties in interacting with the game, in case of disability for instance [39,40]. The game should be evaluated for its accessibility [7].…”
Section: The Gamementioning
confidence: 99%
“…Also, there is a possibility to train socially responsible engineers by developing accessible games [48], similar to SuperJam [42]. To get a general idea of what learning outcomes to cover in educational activities, an educational framework for game accessibility is available in [49,50].…”
Section: Raising Awareness About Igdmentioning
confidence: 99%
“…Thus, the creative units or communities of specialists [10] such as programmers and artists, need to have knowledge and skills about inclusive game design and accessibility. This in turn requires education, where useful advice can be found in [47][48][49][50]. Educational activities should also consider the occupational community [22] structure of the game industry where staff works on a project basis, for instance with a pool of open educational resources [51] that can be freely shared within the industry rather than in-house resources.…”
Section: Designing Igd Processesmentioning
confidence: 99%