“…Heuristic Evaluation is commonly used in the interface evaluation process (Aker et al, 2019;Huang, 2020;Yeratziotis & Zaphiris, 2018;Zardari et al, 2021). Evaluation is used to measure the usability, efficiency, and effectiveness (Uska et al, 2020;Wirasasmiata & Uska, 2019) of the interface based on ten usability evaluation heuristics that were studied by Jakob Nielsen in 1994, namely Nielsen's Usability heuristic. HEP is used in evaluating gameplay, game stories, mechanics, and usability (Ibrahim et al, 2020).…”