2010 International Symposium on Ubiquitous Virtual Reality 2010
DOI: 10.1109/isuvr.2010.19
|View full text |Cite
|
Sign up to set email alerts
|

Evaluation of Tangible User Interfaces for Desktop AR

Abstract: Abstract-In this work we evaluated the usability of tangible user interaction for traditional desktop augmented reality environments. More specifically, we compared physical sliders and tracked paddles, and traditional mouse input for a system control task. While task accuracy was the same for all interfaces, mouse input performed the fastest and input with a tracked paddle the slowest. Performance with the physical sliders fell between those two. We present these results along with various findings from user … Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
2

Citation Types

0
23
0

Year Published

2011
2011
2017
2017

Publication Types

Select...
5
1

Relationship

0
6

Authors

Journals

citations
Cited by 17 publications
(23 citation statements)
references
References 17 publications
0
23
0
Order By: Relevance
“…As currently no set of common design guidelines exists for the development of AR systems [34], the guidelines used in the evaluation draw on a range of sources including VR usability heuristics [35], a taxonomy of mixed reality visual displays [36], a previous usability evaluation of the Studierstube AR system [37], and previous project experience [15,16]. The resulting five heuristics are shown in Table 1.…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…As currently no set of common design guidelines exists for the development of AR systems [34], the guidelines used in the evaluation draw on a range of sources including VR usability heuristics [35], a taxonomy of mixed reality visual displays [36], a previous usability evaluation of the Studierstube AR system [37], and previous project experience [15,16]. The resulting five heuristics are shown in Table 1.…”
Section: Discussionmentioning
confidence: 99%
“…Table 1. Five design guidelines for AR displays synthesised from [34,35,36,37,15,16] 1. Reproduction quality -a user should be unaware that overlaid objects are virtual.…”
Section: Discussionmentioning
confidence: 99%
“…This enables users of TUI systems to take advantage of innate spatial and environmental skills [23] whilst interacting with and configuring physical objects [24], attributes which have been directly correlated with the enhancement of problem solving skills [25]. Making use of common physical items representing a users' everyday environment to interact with digital information [25] further affords TUI systems an assimilation paradigm that helps users focus on the subject at hand without being distracted by "control mechanisms" for interaction and feedback [26]. Studies report that with respect to conventional systems such as GUI and multitouch, such techniques provide TUI users a heighted sense of constructive behaviour, attractive engagement, and sociocultural learning by enabling collaborative use [25] [27].…”
Section: Tangible User Interfacesmentioning
confidence: 99%
“…In direct contrast PCbased GUI systems in which dedicated input devices such as mice and keyboards are used to provide input, TUI systems employ common physical objects to manipulate the system's digital information via triggered behaviors [38]. This property allows for the semantic embodiment of digital attributes on the tangible objects, which exploiting the familiar assimilation of the physical device allows users to focus on the task at hand without being distracted with the "control mechanisms" needed for interaction and feedback [39]. Furthermore, TUI systems necessitate users to employ their environmental and spatial skills whilst interacting with the setup, achieving as a result a heightened sense of engagement.…”
Section: Tangible User Interfacesmentioning
confidence: 99%