2011
DOI: 10.1186/1745-6215-12-155
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Evaluation of the Frails' Fall Efficacy by Comparing Treatments (EFFECT) on reducing fall and fear of fall in moderately frail older adults: study protocol for a randomised control trial

Abstract: BackgroundFalls are common in frail older adults and often result in injuries and hospitalisation. The Nintendo® Wii™ is an easily available exercise modality in the community which has been shown to improve lower limb strength and balance. However, not much is known on the effectiveness of the Nintendo® Wii™ to improve fall efficacy and reduce falls in a moderately frail older adult. Fall efficacy is the measure of fear of falling in performing various daily activities. Fear contributes to avoidance of activi… Show more

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Cited by 28 publications
(26 citation statements)
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“…The study included 73 community-dwelling older adults above 60 years old and participants were primarily excluded for significant cognitive disorder (Abbreviated Mental Test score below 7 for 60-74 years old, below 6 for 75 years old and above), and unstable medical or surgical conditions (Kwok et al, 2011).…”
Section: Participantsmentioning
confidence: 99%
See 1 more Smart Citation
“…The study included 73 community-dwelling older adults above 60 years old and participants were primarily excluded for significant cognitive disorder (Abbreviated Mental Test score below 7 for 60-74 years old, below 6 for 75 years old and above), and unstable medical or surgical conditions (Kwok et al, 2011).…”
Section: Participantsmentioning
confidence: 99%
“…The study sample was derived from the randomized controlled trial "Evaluation of the Frails' Fall Efficacy by Comparing Treatments" (EFFECT) study and detailed recruitment inclusion and exclusion criteria have been described elsewhere (Kwok et al, 2011). The study included 73 community-dwelling older adults above 60 years old and participants were primarily excluded for significant cognitive disorder (Abbreviated Mental Test score below 7 for 60-74 years old, below 6 for 75 years old and above), and unstable medical or surgical conditions (Kwok et al, 2011).…”
Section: Participantsmentioning
confidence: 99%
“…The device is a 23×43cm platform that wirelessly transmits vertical ground reaction forces from under each corner as a user stands or moves on its surface. Commercial games using the WBB have been investigated as potential balance test substitutes [1,2], possible interventions for balance rehabilitation [3–8], and to reduce fear of falling [9,10]. However, the measured forces and COP are not directly accessible to the researcher in consumer video games.…”
Section: Introductionmentioning
confidence: 99%
“…Su principal desventaja es que no describe la importancia de cada factor dándole mayor énfasis al ámbito biológico e individual que a lo social. Este es el modelo que predomina encontrado en 17 investigaciones [10][11][12][13][14][15][16][17][18][19][20][21][22][23][24][25][26][27].…”
Section: Resultsunclassified