2008 Second IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning 2008
DOI: 10.1109/digitel.2008.28
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Evaluation the Efficacy of Computer - Based Training Using Tangible User Interface for Low-Function Children with Autism

Abstract: Recently, the number of children having autism disorder increases rapidly all over the world. Computerbased training (CBT) has been applied to autism spectrum disorder treatment. Most CBT applications are based on the standard WIMP interface. However, recent study suggests that a Tangible User Interface (TUI) is easier to use for children with autism than the WIMP interface. In this paper, the efficiency of the TUI training system is considered, in comparison with a conventional method of training basic geomet… Show more

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Cited by 17 publications
(11 citation statements)
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“…Indeed, we opted for group-based designs rather than case studies in this meta-analysis because their strength of evidence is higher (Jovell and Navarro-Rubio, 1995). Studies where pretests and posttests were taken from the intervention material itself, rather than independent outcome measures, were rejected due to the potential for assessments based on trained material that lacked measurement validity (Bosseler and Massaro, 2003; Josman et al, 2008; Massaro and Bosseler, 2006; Sitdhisanguan et al, 2008; Yamamoto and Miya, 1999).…”
Section: Methodsmentioning
confidence: 99%
“…Indeed, we opted for group-based designs rather than case studies in this meta-analysis because their strength of evidence is higher (Jovell and Navarro-Rubio, 1995). Studies where pretests and posttests were taken from the intervention material itself, rather than independent outcome measures, were rejected due to the potential for assessments based on trained material that lacked measurement validity (Bosseler and Massaro, 2003; Josman et al, 2008; Massaro and Bosseler, 2006; Sitdhisanguan et al, 2008; Yamamoto and Miya, 1999).…”
Section: Methodsmentioning
confidence: 99%
“…Robots are explored in [10] [38] to promote the development of social skills. Playing with tangibles (i.e., digitally augmented objects) have been proved effective to improve elementary skills such as shape and color recognition [19] [25], to develop social skills and sensory awareness [39], engagement to eating activities and improvement of poor eating behavior [29].Westeyn et al [43] experiment smart toys, i.e., objects embedded with wireless sensors, to engage autistic children in free creative play.…”
Section: Interactive Playful Technologies and Autistic Childrenmentioning
confidence: 99%
“…Many comparative studies in the TUI arena involve children with disability, but in no cases consider Phygital Interfaces. Sitdhisanguan et al [52,53] investigated the effects of TUI-based approaches against Graphical User Interfaces (GUI)-based ones making use of a standard computer mouse as a pointing device (Fig. 8).…”
Section: Comparative Studiesmentioning
confidence: 99%
“…Right: GUI for the tangible interaction. Source: [52,53] to persons with ID, with the intent to promote their occupational skills, integration, autonomy, and well-being: from purely assistance interventions to job-training classroom, from operative laboratories (e.g., arts and crafts) to individual sessions and psychological support. At F&A, as well as in most public and private social care institutions in Italy, guests are an heterogeneous population with different cognitive diagnoses and functioning levels.…”
Section: Contextmentioning
confidence: 99%