2017
DOI: 10.2197/ipsjjip.25.682
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Even 1 × <i>n</i> Edge-Matching and Jigsaw Puzzles are Really Hard

Abstract: Abstract:We prove the computational intractability of rotating and placing n square tiles into a 1 × n array such that adjacent tiles are compatible-either equal edge colors, as in edge-matching puzzles, or matching tab/pocket shapes, as in jigsaw puzzles. Beyond basic NP-hardness, we prove that it is NP-hard even to approximately maximize the number of placed tiles (allowing blanks), while satisfying the compatibility constraint between nonblank tiles, within a factor of 0.9999999702 (On the other hand, there… Show more

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Cited by 7 publications
(10 citation statements)
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“…The conclusion of Ref. [7] claimed that the paper's results extended to equilateral-triangle edge matching, but the proposed simulation of squares by triangles is incorrect because it constrains the orientation of the simulated squares. In Section 4.1, we extend our 1 × n parsimonious proof to obtain NP/#P/ASPcompleteness for signed and unsigned edge matching with equilateral triangles, with or without reflection.…”
Section: Triangular Edge Matchingmentioning
confidence: 99%
See 3 more Smart Citations
“…The conclusion of Ref. [7] claimed that the paper's results extended to equilateral-triangle edge matching, but the proposed simulation of squares by triangles is incorrect because it constrains the orientation of the simulated squares. In Section 4.1, we extend our 1 × n parsimonious proof to obtain NP/#P/ASPcompleteness for signed and unsigned edge matching with equilateral triangles, with or without reflection.…”
Section: Triangular Edge Matchingmentioning
confidence: 99%
“…In 2007, Demaine and Demaine [10] proved that signed and unsigned edge-matching square-tile puzzles are NP-complete and equivalent to both jigsaw puzzles and polyomino packing puzzles. In 2016, Bosboom et al [7] proved that signed and unsigned edge-matching square-tile puzzles are NP-complete even when the target shape is a 1 × n rectangle, and furthermore hard to approximate within some constant factor. Our work on 1 × n triangle edge-matching puzzles is inspired by an open problem proposed in the latter paper.…”
Section: Previous Workmentioning
confidence: 99%
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“…Concerning the problem of how to recover the planted assembly efficiently, Bordenave et al describe an algorithm that recovers it with high probability when q ≥ n 1+ε with time complexity n O(1/ε) . As a comparison, the general problems of finding one solution to a given n × n jigsaw puzzle or edgematching puzzle are known to be NP-complete [4], see also [3]. The problem also seems to be hard in practice.…”
Section: Introductionmentioning
confidence: 99%