International Conference on Mobile Business (ICMB'05)
DOI: 10.1109/icmb.2005.39
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Evolution of 3D Games on Mobile Phones

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Cited by 11 publications
(5 citation statements)
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“…Implementation for real-time rendering 4.1. Interactive rendering on mobile devices Playing 3D games, exploring, and navigating through 3D virtual environments is already possible on mobile devices (Chehimi et al 2005). Due to the limitations in screen size, battery power and rendering hardware, the obtainable rendering performance is not comparable to those of modern desktop systems.…”
Section: Halo-halo Occlusionsmentioning
confidence: 99%
“…Implementation for real-time rendering 4.1. Interactive rendering on mobile devices Playing 3D games, exploring, and navigating through 3D virtual environments is already possible on mobile devices (Chehimi et al 2005). Due to the limitations in screen size, battery power and rendering hardware, the obtainable rendering performance is not comparable to those of modern desktop systems.…”
Section: Halo-halo Occlusionsmentioning
confidence: 99%
“…This is achieved by using the graphics library OpenGL ES which is a cut-down version of desktop OpenGL tailored to meet the limited capabilities and resources on embedded systems (ES) [14].…”
Section: Rendering the Tag Contentmentioning
confidence: 99%
“…In addition, avoid using floating-point data type as much as possible even when supported by the hardware of the targeted device. Fixed-point math is always quicker and less power hungry and is often sufficient for many purposes [Chehimi et al 2005]. …”
Section: Object Space Surface Splatting Algorithmmentioning
confidence: 99%