2003
DOI: 10.1016/s0022-5193(03)00143-7
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Evolution of indirect reciprocity by social information: the role of trust and reputation in evolution of altruism

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Cited by 98 publications
(80 citation statements)
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References 18 publications
(18 reference statements)
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“…Therefore, both the lack of information and the prevalence of unconditional altruists may, surprisingly, stabilise cooperation. A stable mix of discriminating and undiscriminating altruists which cannot be invaded by defectors, is also obtained by assuming that as players grow older, their social network grows, and with it their information about their co-players' past 54,55 . Alternatively, if the discriminating strategy distinguishes between justified and unjustified defection, the population can converge to discriminators only, which cannot be invaded by unconditional strategies 39 .…”
Section: Binary Assessment or The World In Black And Whitementioning
confidence: 99%
“…Therefore, both the lack of information and the prevalence of unconditional altruists may, surprisingly, stabilise cooperation. A stable mix of discriminating and undiscriminating altruists which cannot be invaded by defectors, is also obtained by assuming that as players grow older, their social network grows, and with it their information about their co-players' past 54,55 . Alternatively, if the discriminating strategy distinguishes between justified and unjustified defection, the population can converge to discriminators only, which cannot be invaded by unconditional strategies 39 .…”
Section: Binary Assessment or The World In Black And Whitementioning
confidence: 99%
“…But as population size (or inter-group mobility) increases, such direct estimates become too limited in scope. Communication with third parties about the past behavior of othersin a word, gossip -could potentially fill this gap (Mohtashemi & Mui, 2003;Nowak, 2006Nowak, , p. 1561Ohtsuki & Iwasa, 2004;Panchanathan & Boyd, 2003, p. 119;Smith, 2003, p. 419).…”
Section: Indirect Reciprocitymentioning
confidence: 99%
“…Again, this is unrealistic. Usually, players often have only limited information, and sometimes none at all (Mohtashemi and Mui, 2003;Nowak and Sigmund, 1998b). If they do not know the antecedents of their co-player, they need a 'default' rule.…”
Section: Just As In Ohtsuki Andmentioning
confidence: 99%