2016 IEEE Conference on Computational Intelligence and Games (CIG) 2016
DOI: 10.1109/cig.2016.7860426
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Evolutionary deckbuilding in hearthstone

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Cited by 29 publications
(28 citation statements)
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“…Previous work on evolutionary Hearthstone deckbuilding in particular employed non-QD evolutionary algorithms to generate better starter decks by evaluating decks against a single AI opponent [3]. García-Sánchez et al for Hearthstone [18,19] similarly evaluated evolved decks against a suite of opponents. Similar approaches proved successful for the deckbuilding game Magic: The Gathering [4].…”
Section: Automated Deckbuilding and Playtestingmentioning
confidence: 99%
“…Previous work on evolutionary Hearthstone deckbuilding in particular employed non-QD evolutionary algorithms to generate better starter decks by evaluating decks against a single AI opponent [3]. García-Sánchez et al for Hearthstone [18,19] similarly evaluated evolved decks against a suite of opponents. Similar approaches proved successful for the deckbuilding game Magic: The Gathering [4].…”
Section: Automated Deckbuilding and Playtestingmentioning
confidence: 99%
“…While playing the game given an existing deck has so far received the most attention, there are interesting challenges inherent in the domain of building these decks [4,19,20,21]. Human players often build them through experimentation and the evolving meta strategies of expert players, but automatically creating such decks could potentially lead to a richer diversity of meta strategies.…”
Section: Building Decksmentioning
confidence: 99%
“…While there are some approaches to building decks compatible with a specific agent or playstyle [4,19,20,21], fewer approaches identify the most effective agent, playstyle, or strategy given a specific deck. This may be useful when players or agents must play with decks they have limited control over, such as Tavern Brawl.…”
Section: Deck Analysis: Identifying Cores Weaknesses and Strategymentioning
confidence: 99%
“…Several groups of researchers from the field of machine learning and AI have already chosen Hearthstone for their studies. In [1], authors used evolutionary algorithms to tackle the problem of building good decks. They used the results of simulated games performed by simple AI bots as fitness function values.…”
Section: Related Workmentioning
confidence: 99%
“…In our work, however, we focus only on Hearthstone. The growing interest of the machine learning community in applications related to video games stems from the fact that solutions to many game-related problems could be 1 Competition's web page: https://knowledgepit.fedcsis.org/contest/view.php?id=120 easily transfered to real-life issues, such as planning [11], realtime decision making [12], [13] and, ultimately, general AI.…”
Section: Related Workmentioning
confidence: 99%