2019
DOI: 10.1609/aaai.v33i01.33012330
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Evolving Action Abstractions for Real-Time Planning in Extensive-Form Games

Abstract: A key challenge for planning systems in real-time multiagent domains is to search in large action spaces to decide an agent’s next action. Previous works showed that handcrafted action abstractions allow planning systems to focus their search on a subset of promising actions. In this paper we show that the problem of generating action abstractions can be cast as a problem of selecting a subset of pure strategies from a pool of options. We model the selection of a subset of pure strategies as a two-player game … Show more

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Cited by 13 publications
(9 citation statements)
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“…The prior work has investigated various techniques to make Monte Carlo Tree Search (MCTS) applicable to real-time games such as Ms. Pac-Man [Pepels et al, 2014;Ikehata and Ito, 2011], StarCraft [Uriarte and Ontañón, 2016], Wargus [Balla and Fern, 2009], Physical Traveling Salesman Problem [Powley et al, 2012], Quantified Constraint Satisfaction Problem [Baba et al, 2011], and µRTS [Barriga et al, 2018;Mariño et al, 2019]. An example of a recent work in this line is Mariño et al [2019], who study a technique of action abstraction and apply it to MCTS among others to reduce the search space. Barriga et al [2018] study a technique of using non-deterministic rules to reduce the branching in MCTS.…”
Section: Related Workmentioning
confidence: 99%
“…The prior work has investigated various techniques to make Monte Carlo Tree Search (MCTS) applicable to real-time games such as Ms. Pac-Man [Pepels et al, 2014;Ikehata and Ito, 2011], StarCraft [Uriarte and Ontañón, 2016], Wargus [Balla and Fern, 2009], Physical Traveling Salesman Problem [Powley et al, 2012], Quantified Constraint Satisfaction Problem [Baba et al, 2011], and µRTS [Barriga et al, 2018;Mariño et al, 2019]. An example of a recent work in this line is Mariño et al [2019], who study a technique of action abstraction and apply it to MCTS among others to reduce the search space. Barriga et al [2018] study a technique of using non-deterministic rules to reduce the branching in MCTS.…”
Section: Related Workmentioning
confidence: 99%
“…The problem of using a small set of expert-designed strategies is that the resulting agent can be limited by the expert's knowledge. In Mariño et al (2019), we mitigated this problem by generating a large pool of strategies Z from a small set of strategies designed by experts. We also presented an evolutionary algorithm that returns a subset of Z, which was then used to induce an action abstraction.…”
Section: Introductionmentioning
confidence: 99%
“…The generation of action abstractions can be cast as a problem of selecting a subset of pure strategies from a pool of options. It uses Stratified Strategy Selection (SSS) to plan in real time in the space defined by the action abstraction thus generated [68].…”
mentioning
confidence: 99%