2010
DOI: 10.1007/978-3-642-12239-2_11
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Evolving Behaviour Trees for the Commercial Game DEFCON

Abstract: Abstract. Behaviour trees provide the possibility of improving on existing Artificial Intelligence techniques in games by being simple to implement, scalable, able to handle the complexity of games, and modular to improve reusability. This ultimately improves the development process for designing automated game players. We cover here the use of behaviour trees to design and develop an AI-controlled player for the commercial real-time strategy game DEFCON. In particular, we evolved behaviour trees to develop a … Show more

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Cited by 103 publications
(75 citation statements)
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“…Behavior trees have also become popular in the game development industry [10]. Primarily they have been used as an alternative to existing game AI systems, which were previously implemented by finite state machines (FSMs) and in particular HSMs [11].…”
Section: A the Behaviors Architecture For Robotic Tasks (Bart)mentioning
confidence: 99%
“…Behavior trees have also become popular in the game development industry [10]. Primarily they have been used as an alternative to existing game AI systems, which were previously implemented by finite state machines (FSMs) and in particular HSMs [11].…”
Section: A the Behaviors Architecture For Robotic Tasks (Bart)mentioning
confidence: 99%
“…There is currently, however, little research into automated manipulation or improvement of an initial BT implementation. Lim, Baumgarten and Colton [27] made use of evolutionary algorithms. They generated BTs by creating an initial population of trees and used genetic operators to produce improved BTs in the computer game DEFCON.…”
Section: B Machine Learning and Btsmentioning
confidence: 99%
“…The work of Lim et al [14] specifically dealt with evolving behaviour tree structures. It used GP to evolve AI controllers for the DEFCON game; the final evolved tree was pitted against the standard DEFCON AI controller, and achieved a success rate superior to 50%.…”
Section: Relevant Literaturementioning
confidence: 99%
“…In the previous example, Mario would be in the coordinates (225/16, 53/16) = (14,3), and the brick block in (14 + 1, 3 − 2) = (15, 1).…”
Section: Path Planning With A*mentioning
confidence: 99%
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