Proceedings of the 10th Annual Conference Companion on Genetic and Evolutionary Computation 2008
DOI: 10.1145/1388969.1388996
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Evolving predator and prey behaviours with co-evolution using genetic programming and decision trees

Abstract: Developing artificial behaviours to control artificial creatures or vehicles is a task that can be solved by means of Evolutionary Algorithms. The Predator and Prey is a problem where it is possible to evolve behaviours for both predator and prey, using artificial co-evolution: the predator must capture the prey and the prey must evade the predator. Both predator and prey have also different characteristics, the predator is faster and more agile and the prey is slower. This paper presents an alternative, using… Show more

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Cited by 8 publications
(6 citation statements)
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“…Both players control an ant. The ant of player 1 is located at position (2, 5) and the ant of player 2 at (8,5). The aim of the game is to collect more of the 15 available pieces of food than the opponent.…”
Section: Antwars Rulesmentioning
confidence: 99%
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“…Both players control an ant. The ant of player 1 is located at position (2, 5) and the ant of player 2 at (8,5). The aim of the game is to collect more of the 15 available pieces of food than the opponent.…”
Section: Antwars Rulesmentioning
confidence: 99%
“…Hunting would not be possible on a toroidal field because the hunted ant could flee indefinitely. Each of the two players has control over two ants, which start at positions (0, 5) and (0, 7) for player 1 and at (19,5) and (19,7) for player 2. Every ant has the same capabilities as their AntWars brethren, i.e.…”
Section: -Antwars Rulesmentioning
confidence: 99%
See 1 more Smart Citation
“…In [6], the feasibility of using GP to create agent behavior is demonstrated in a Predator and Pray scenario. Agents derive their decisionmaking process from a decision tree model, that is built throughout the execution.…”
Section: Modeling and Learningmentioning
confidence: 99%
“…We also evolved behaviours using other attack and flee trees [4], and the results achieved the main goal while employing tactics that took advantage of the attack and flee trees strong points. Even the worst attack and flee trees could be used to achieve the main goal.…”
Section: Random Opponent Evolutionmentioning
confidence: 99%