2008
DOI: 10.1111/j.1467-8659.2008.01177.x
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Exaggerating Character Motions Using Sub‐Joint Hierarchy

Abstract: Motion capture cannot generate cartoon-style animation directly. We emulate the rubber-like exaggerations common in traditional character animation as a means of converting motion capture data into cartoon-like movement. We achieve this using trajectory-based motion exaggeration while allowing the violation of link-length constraints. We extend this technique to obtain smooth, rubber-like motion by dividing the original links into shorter sub-links and computing the positions of joints using Bézier curve inter… Show more

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Cited by 13 publications
(4 citation statements)
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References 36 publications
(43 reference statements)
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“…Simpler dynamic deformers have also been explored, from early work coupling particles and implicit surfaces to achieve cartoonphysics effects [OM94], through extra bones attached to the skeleton to model flesh oscillations [LCa05], or the use of sub‐bones connected by springs to achieve curvy, dynamic shapes [KL08]. Muscles approximations have also been developed both in explicit [RL13] and implicit [RRC*18] formulations.…”
Section: Related Workmentioning
confidence: 99%
“…Simpler dynamic deformers have also been explored, from early work coupling particles and implicit surfaces to achieve cartoonphysics effects [OM94], through extra bones attached to the skeleton to model flesh oscillations [LCa05], or the use of sub‐bones connected by springs to achieve curvy, dynamic shapes [KL08]. Muscles approximations have also been developed both in explicit [RL13] and implicit [RRC*18] formulations.…”
Section: Related Workmentioning
confidence: 99%
“…Simpler dynamic deformers have also been explored, from early work coupling particles and implicit surfaces to achieve cartoonphysics effects [OM94], through extra bones attached to the skeleton to model flesh oscillations [LCa05], or the use of sub-bones connected by springs to achieve curvy, dynamic shapes [KL08]. Muscles approximations have also been developed both in explicit [RL13] and implicit [RRC * 18] formulations.…”
Section: Related Workmentioning
confidence: 99%
“…In contrast, Kwon and Lee developed a system that allows animators to add squash and stretch effects (akin to rubber) to existing motion capture data [50]. They accomplish this by exaggerating joint-trajectories and modifying the inherent skeletonstructure of the character to allow for cartoon-like limb squishing and stretching.…”
Section: Other Methodsmentioning
confidence: 99%
“…Many of the research projects presented above focus on the system functionality and performance without any mention of the human factor involved [9], [50]. For example, the cartoon animation filter [11] does not describe any method of system interaction.…”
Section: Animation Editing Systems and User Interactionmentioning
confidence: 99%