2022
DOI: 10.1016/j.sapharm.2021.09.005
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Examining adolescents’ opioid knowledge and likelihood to utilize an educational game to promote medication safety

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Cited by 6 publications
(6 citation statements)
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“…Adolescents most frequently reported web searches, parents, health care providers, and web-based videos as resources for medication safety information, which highlights the integral position of parents and health care professionals such as pharmacists in ensuring appropriate and correct education for adolescents [ 39 ]. In prior studies on adolescent receptiveness to using educational games to improve medication knowledge, nearly 80% of adolescent participants indicated they would be receptive to using an educational game [ 40 ]. Concordantly, this study demonstrates that parents are also receptive to the use of an educational game to educate their adolescents on opioid safety.…”
Section: Discussionmentioning
confidence: 99%
“…Adolescents most frequently reported web searches, parents, health care providers, and web-based videos as resources for medication safety information, which highlights the integral position of parents and health care professionals such as pharmacists in ensuring appropriate and correct education for adolescents [ 39 ]. In prior studies on adolescent receptiveness to using educational games to improve medication knowledge, nearly 80% of adolescent participants indicated they would be receptive to using an educational game [ 40 ]. Concordantly, this study demonstrates that parents are also receptive to the use of an educational game to educate their adolescents on opioid safety.…”
Section: Discussionmentioning
confidence: 99%
“…To develop a common scale to measure the impact of MedSMA℞T, we conducted a national survey of 592 youth. 21 Results indicated that most participants reported having some prior education on what opioids are, what opioids do, and the results of misuse, but few adolescents reported having education on how to safely store and dispose of opioids. Results reiterated the need to provide education to adolescents to improve their opioid knowledge, opioid misuse knowledge, behavioral intention regarding safe opioid practices and knowledge of appropriate disposal of opioids.…”
Section: Assessing Adolescents’ Opioid Awarenessmentioning
confidence: 97%
“…In this nationwide survey 80% of youth indicated they believed playing an educational video game would increase their opioid safety knowledge. 21 …”
Section: Assessing Adolescents’ Opioid Awarenessmentioning
confidence: 99%
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“…The use of serious games (SGs) is a promising approach for promoting proper opioid use and safety among adolescents [14,[18][19][20][21]. SGs are video games designed not only for entertainment, but to educate persons on a specific topic or topics, change an attitude or behavior, or create awareness of a certain issue [22].…”
Section: Introductionmentioning
confidence: 99%