2016
DOI: 10.24289/ijsser.283585
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Examining the effect of artificial wall climbing as a leisure time activity on undergraduate's problem-solving skills

Abstract: The main objective of the study is to determine the effects of university students' artificial climbing wall experiences, which is considered among experimental learning (learn by doing) activities and defined as "high activity", on their problem solving skill levels. Artificial wall climbing emerges as a learning point which is both a game as of its content and an activity providing people to be active, not passive, through experimental learning activities and creating people opportunities to know better abou… Show more

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