Studies in Technology Enhanced Learning 2021
DOI: 10.21428/8c225f6e.32b8666f
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Examining the use of Kahoot to support digital game-based formative assessments in UAE higher education

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Cited by 10 publications
(4 citation statements)
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“…In other words, the learners appreciated the atmosphere that resembled a game. This result adds to past research that suggests Kahoot increases learning enjoyment [18,23]. Second, when it comes to Kahoot's efficacy, the students' opinions were in line with those stated in a literature review, which claimed that Kahoot enhances language and concept acquisition in a competitive, game-like setting by stimulating learning.…”
Section: Discussionsupporting
confidence: 81%
“…In other words, the learners appreciated the atmosphere that resembled a game. This result adds to past research that suggests Kahoot increases learning enjoyment [18,23]. Second, when it comes to Kahoot's efficacy, the students' opinions were in line with those stated in a literature review, which claimed that Kahoot enhances language and concept acquisition in a competitive, game-like setting by stimulating learning.…”
Section: Discussionsupporting
confidence: 81%
“…The study holds theoretical significance by contributing to the existing literature on e-learning and emphasizing the potential of the Kahoot application in enhancing student motivation and academic achievement. Additionally, it presents a model for effectively utilizing Kahoot in educational settings (Alawadhi & Abu-Ayyash, 2021;Minton & Bligh, 2021). As the first study within the UAE Ministry of Education, it adds valuable expertise to the region's educational technology and e-learning field.…”
Section: Purpose Of the Studymentioning
confidence: 99%
“…Studies analyzing Kahoot! effects on learning through motivation mainly use surveys, interviews, or other qualitative tools (Cárdenas-Moncada et al, 2020;Esteves et al, 2018;Minton…”
Section: Introductionmentioning
confidence: 99%
“…& Bligh, 2021;Plump & LaRosa, 2017;Yapıcı & Karakoyun, 2017).3 Objectives and hypothesesIn accordance with all of the above, we set out in this paper to analyze the impact that the use of Kahoot! has had on the performance of students in the university environment and, specifically, in the subject of Financial Accounting in the Faculty of Economics and Business.…”
mentioning
confidence: 99%