2022
DOI: 10.1007/978-3-030-93907-6_39
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Example of Gamification Supporting Elimination of Shortcomings in Pupils’ Learning Achievements

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Cited by 2 publications
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“…Several studies confirm this positive impact on improving task motivation [34], [35] and student behaviour [36], [37] in various topography areas and demographics. Lamrani et al [38] and Záhorec et al [39] also confirm this positive impact.…”
Section: Gamification and Digital Gamesmentioning
confidence: 75%
“…Several studies confirm this positive impact on improving task motivation [34], [35] and student behaviour [36], [37] in various topography areas and demographics. Lamrani et al [38] and Záhorec et al [39] also confirm this positive impact.…”
Section: Gamification and Digital Gamesmentioning
confidence: 75%