“…The local content in question is ten ethnic groups in Indonesia with the largest population, namely ethnic groups: Dayak, Madura, Jawa, Sunda, Baduy, Batak, Banjar, Minahasa, Betawi, Minang (C. M. Lasambouw et al, n.d.), (C. Lasambouw et al, 2022). In addition, three tribes (Jawa, Sunda, and Minangkabau) of ten characters in (C. M. The following are the characteristics based on the advantages of 10 ethnic groups in Indonesia (C. M. Lasambouw et al, n.d.), (C. Lasambouw et al, 2022) as shown in table 2. The understanding of gamification includes using game elements to solve problems other than games (Faiqah et al, 2019) so that the learning process becomes interesting (Rahimah Wahid, 2019) to increase motivation (Marisa et al, 2020), (Ardiana & Loekito, 2020).…”