2015
DOI: 10.1080/17408989.2015.1112778
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Exergames ‘as a teacher’ of movement education: exploring knowing in moving when playing dance games in physical education

Abstract: Background: A fundamental dimension of school physical education (PE) is arguably

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Cited by 27 publications
(16 citation statements)
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“…In other researches it is possible to select solutions of the following problems of athletes fitness: programs' development directions permitting to keep physical shape effectively [19]; differentiation of relocation methods in dancing games [20]; motivational aspects of success achievement [21,22]; mechanical parameters of jumps [23] influence of interval fitness program and interval study program on aerobic and anaerobic physiological indicators [24].…”
mentioning
confidence: 99%
“…In other researches it is possible to select solutions of the following problems of athletes fitness: programs' development directions permitting to keep physical shape effectively [19]; differentiation of relocation methods in dancing games [20]; motivational aspects of success achievement [21,22]; mechanical parameters of jumps [23] influence of interval fitness program and interval study program on aerobic and anaerobic physiological indicators [24].…”
mentioning
confidence: 99%
“…The Just Dance Now exergame was used because it can be applied in the facilities of the participating schools, and because it is based on accessible materials for most people in the study context (laptop, screen projector, Internet, and smartphone) [50]. Its use is justified because it has been scientifically studied [51][52][53][54][55] and is extensively used for youth leisure [56]. Playing with a smartphone can be a strategy to obtain a good attitude as young people employ it [57].…”
Section: Intervention and Materialsmentioning
confidence: 99%
“…Videojuegos activos: En el análisis se constata una línea estable de trabajo en el área de videojuego activo, también llamados «exergames» o juego electrónico serio. Se asocia a socialización (Kooiman & Sheehan, 2015), al desarrollo de la motricidad (Nyberg & Meckbach, 2017;Vernadakis, Papastergiou, Zetou, & Antoniou, 2015), al rendimiento cognitivo (Kooiman & Sheehan, 2014), a la generación de estilos de vida saludable (Finco & Zaro, 2012) y la motivación de los estudiantes por la práctica de actividades físicas (Lwin & Malik, 2012;Nation-Grainger, 2017;Sun, 2013), entre otros. Es común encontrar referencia a las consolas que se distribuyen para el sector doméstico.…”
Section: Principales Líneas De Investigaciónunclassified