2012 IEEE International Conference on Multimedia and Expo Workshops 2012
DOI: 10.1109/icmew.2012.91
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Exerlearn Bike: An Exergaming System for Children's Educational and Physical Well-Being

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Cited by 10 publications
(7 citation statements)
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“… (A) Social comparison and social learning in wragaFit application [ 157 ]; (B) Time for break system [ 190 ]; (C) Exerlean bike system [ 72 ]. …”
Section: Resultsmentioning
confidence: 99%
See 1 more Smart Citation
“… (A) Social comparison and social learning in wragaFit application [ 157 ]; (B) Time for break system [ 190 ]; (C) Exerlean bike system [ 72 ]. …”
Section: Resultsmentioning
confidence: 99%
“…The liking strategy was clearly shown in the Exerlean Bike System [ 72 ], as it provides children with attractive audial, textual, and visual representations for both Memory and ExerMath games and through the use of sensors and a stationary bike to easily enable the children to do PAs while responding to the games' assignments, as shown in Figure 8C . Other examples of liking and expertise strategies are found in the “Active2Gether” system when an expert designer was hired to design and provide recommendations on diverse aspects of the user interface to give the system an appropriate look and feel for the users [ 175 ].…”
Section: Resultsmentioning
confidence: 99%
“…This study aims to bridge this gap and deliver practical game design implications. Our work complements other exergames studies on context (e.g., education [1], medical [12,40]) and benefits (e.g., exercise effectiveness and adherence [41], social relationships [40], and cognitive function [9]). …”
Section: Related Workmentioning
confidence: 91%
“…Prior to the experiment, we carefully measured the resistance force of the bike (by referring to [23]) and found that the force ranges from 4.89 kp to 35.32 kp, under a 0.5 meter flywheel circumference. 1 Output was presented on a 24-inch display with a resolution of 1280 by 720 pixels.…”
Section: Apparatus (Hardware)mentioning
confidence: 99%
“…Another crucial factor that limits the scope of these games is the hardware that must be applied. Peripherals such as depth cameras, controllers and special platforms like bicycle or step platforms [3,39] are typically mandatory for the implementation of the games, making them more complicated in terms of both architecture and cost.…”
Section: Related Workmentioning
confidence: 99%